using System; using System.Reflection; using UnityEditor.Experimental.UIElements; using UnityEngine; using UnityEngine.Experimental.UIElements; namespace UnityEditor.ShaderGraph.Drawing.Controls { [AttributeUsage(AttributeTargets.Property)] public class EnumControlAttribute : Attribute, IControlAttribute { string m_Label; public EnumControlAttribute(string label = null) { m_Label = label; } public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo) { return new EnumControlView(m_Label, node, propertyInfo); } } public class EnumControlView : VisualElement { AbstractMaterialNode m_Node; PropertyInfo m_PropertyInfo; public EnumControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo) { m_Node = node; m_PropertyInfo = propertyInfo; if (!propertyInfo.PropertyType.IsEnum) throw new ArgumentException("Property must be an enum.", "propertyInfo"); Add(new Label(label ?? ObjectNames.NicifyVariableName(propertyInfo.Name))); var enumField = new EnumField((Enum) m_PropertyInfo.GetValue(m_Node, null)); enumField.OnValueChanged(OnValueChanged); Add(enumField); } void OnValueChanged(ChangeEvent evt) { var value = (Enum) m_PropertyInfo.GetValue(m_Node, null); if (!evt.newValue.Equals(value)) { m_Node.owner.owner.RegisterCompleteObjectUndo("Change " + m_Node.name); m_PropertyInfo.SetValue(m_Node, evt.newValue, null); } } } }