// // This file was automatically generated from Assets/ScriptableRenderLoop/HDRenderLoop/ShaderPass/ShaderPass.cs. Please don't edit by hand. // #ifndef SHADERPASS_CS_HLSL #define SHADERPASS_CS_HLSL // // UnityEngine.Experimental.ScriptableRenderLoop.ShaderPass: static fields // #define SHADERPASS_GBUFFER (0) #define SHADERPASS_FORWARD (1) #define SHADERPASS_FORWARD_UNLIT (2) #define SHADERPASS_DEPTH_ONLY (3) #define SHADERPASS_VELOCITY (4) #define SHADERPASS_DISTORTION (5) #define SHADERPASS_LIGHT_TRANSPORT (6) #define SHADERPASS_DEBUG_VIEW_MATERIAL (7) #endif