// // This file was automatically generated from Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/DebugViewMaterial.cs. Please don't edit by hand. // #ifndef DEBUGVIEWMATERIAL_CS_HLSL #define DEBUGVIEWMATERIAL_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewVarying: static fields // #define DEBUGVIEWVARYING_TEXCOORD0 (1) #define DEBUGVIEWVARYING_TEXCOORD1 (2) #define DEBUGVIEWVARYING_TEXCOORD2 (3) #define DEBUGVIEWVARYING_TEXCOORD3 (4) #define DEBUGVIEWVARYING_VERTEX_TANGENT_WS (5) #define DEBUGVIEWVARYING_VERTEX_BITANGENT_WS (6) #define DEBUGVIEWVARYING_VERTEX_NORMAL_WS (7) #define DEBUGVIEWVARYING_VERTEX_COLOR (8) #define DEBUGVIEWVARYING_VERTEX_COLOR_ALPHA (9) // // UnityEngine.Experimental.Rendering.HDPipeline.Attributes.DebugViewGbuffer: static fields // #define DEBUGVIEWGBUFFER_DEPTH (10) #define DEBUGVIEWGBUFFER_BAKE_DIFFUSE_LIGHTING_WITH_ALBEDO_PLUS_EMISSIVE (11) #endif