# Post-processing Stack v2 This branch is under active development and holds the upcoming version of the post-processing stack. Although it is fairly stable at this point it is still considered to be in a **beta** state. If you're looking for the previous version of the post-processing stack, checkout the [v1 branch](https://github.com/Unity-Technologies/PostProcessing/tree/v1) instead. Instructions ------------ Quickstart guides: * [Quickstart](https://github.com/Unity-Technologies/PostProcessing/wiki/(v2)-Quickstart) * [Writing custom effects](https://github.com/Unity-Technologies/PostProcessing/wiki/(v2)-Writing-custom-effects) * [Scripting the stack](https://github.com/Unity-Technologies/PostProcessing/wiki/(v2)-Scripting-the-stack) * [External LUT authoring](https://github.com/Unity-Technologies/PostProcessing/wiki/(v2)-External-LUT-authoring) - [DaVinci Resolve](https://github.com/Unity-Technologies/PostProcessing/wiki/(v2)-DaVinci-Resolve) - [Adobe Photoshop](https://github.com/Unity-Technologies/PostProcessing/wiki/(v2)-Adobe-Photoshop) Requires Unity 5.6.1+ or 2017.1+. License ------- MIT (see [LICENSE](LICENSE))