using System; using System.Collections.Generic; using RMGUI.GraphView; using UnityEditor.Graphing.Drawing; using UnityEngine.MaterialGraph; namespace UnityEditor.MaterialGraph.Drawing { class Vector1ControlPresenter : GraphControlPresenter { public override void OnGUIHandler() { base.OnGUIHandler(); var tNode = node as Vector1Node; if (tNode == null) return; tNode.value = EditorGUILayout.FloatField("Value:", tNode.value); } public override float GetHeight() { return (EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing) + EditorGUIUtility.standardVerticalSpacing; } } [Serializable] public class Vector1NodePresenter : PropertyNodePresenter { protected override IEnumerable GetControlData() { var instance = CreateInstance(); instance.Initialize(node); return new List(base.GetControlData()) { instance }; } } }