using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Graphing; namespace UnityEngine.MaterialGraph { [Serializable] public class MaterialGraph : AbstractMaterialGraph { public MasterNode masterNode { get { return GetNodes().FirstOrDefault(); } } public string GetShader(string name, out List configuredTextures) { PreviewMode mode; return GetShader(masterNode, GenerationMode.ForReals, name, out configuredTextures, out mode); } } }