using System; using System.Collections.Generic; using System.Linq; #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine.Graphing; namespace UnityEngine.MaterialGraph { [Title("Input/Cubemap")] public class CubemapNode : PropertyNode, IGeneratesBodyCode, IMayRequireMeshUV { protected const string kUVSlotName = "Refl"; protected const string kOutputSlotRGBAName = "RGBA"; protected const string kOutputSlotRName = "R"; protected const string kOutputSlotGName = "G"; protected const string kOutputSlotBName = "B"; protected const string kOutputSlotAName = "A"; public const int UvSlotId = 0; public const int OutputSlotRgbaId = 1; public const int OutputSlotRId = 2; public const int OutputSlotGId = 3; public const int OutputSlotBId = 4; public const int OutputSlotAId = 5; [SerializeField] private string m_SerializedCube; //[SerializeField] //private TextureType m_TextureType; [Serializable] private class CubemapHelper { public Cubemap cube; } public override bool hasPreview { get { return true; } } #if UNITY_EDITOR public Cubemap defaultCube { get { if (string.IsNullOrEmpty(m_SerializedCube)) return null; var tex = new CubemapHelper(); EditorJsonUtility.FromJsonOverwrite(m_SerializedCube, tex); return tex.cube; } set { if (defaultCube == value) return; var tex = new CubemapHelper(); tex.cube = value; m_SerializedCube = EditorJsonUtility.ToJson(tex, true); if (onModified != null) { onModified(this, ModificationScope.Node); } } } #else public Cubemap defaultCube {get; set; } #endif public CubemapNode() { name = "Cubemap"; UpdateNodeAfterDeserialization(); } public sealed override void UpdateNodeAfterDeserialization() { AddSlot(new MaterialSlot(OutputSlotRgbaId, kOutputSlotRGBAName, kOutputSlotRGBAName, SlotType.Output, SlotValueType.Vector4, Vector4.zero)); AddSlot(new MaterialSlot(OutputSlotRId, kOutputSlotRName, kOutputSlotRName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); AddSlot(new MaterialSlot(OutputSlotGId, kOutputSlotGName, kOutputSlotGName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); AddSlot(new MaterialSlot(OutputSlotBId, kOutputSlotBName, kOutputSlotBName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); AddSlot(new MaterialSlot(OutputSlotAId, kOutputSlotAName, kOutputSlotAName, SlotType.Output, SlotValueType.Vector1, Vector4.zero)); AddSlot(new MaterialSlot(UvSlotId, kUVSlotName, kUVSlotName, SlotType.Input, SlotValueType.Vector3, Vector3.zero, false)); RemoveSlotsNameNotMatching(validSlots); } public override PreviewMode previewMode { get { return PreviewMode.Preview3D; } } protected int[] validSlots { get { return new[] {OutputSlotRgbaId, OutputSlotRId, OutputSlotGId, OutputSlotBId, OutputSlotAId, UvSlotId}; } } // Node generations public virtual void GenerateNodeCode(ShaderGenerator visitor, GenerationMode generationMode) { var uvSlot = FindInputSlot(UvSlotId); if (uvSlot == null) return; var uvName = string.Format("{0}.xyz", UVChannel.uv0.GetUVName()); var edges = owner.GetEdges(uvSlot.slotReference).ToList(); if (edges.Count > 0) { var edge = edges[0]; var fromNode = owner.GetNodeFromGuid(edge.outputSlot.nodeGuid); uvName = ShaderGenerator.AdaptNodeOutput(fromNode, edge.outputSlot.slotId, ConcreteSlotValueType.Vector3, true); } string body = "texCUBE (" + propertyName + ", " + uvName + ")"; visitor.AddShaderChunk(precision + "4 " + GetVariableNameForNode() + " = " + body + ";", true); } public override string GetVariableNameForSlot(int slotId) { string slotOutput; switch (slotId) { case OutputSlotRId: slotOutput = ".r"; break; case OutputSlotGId: slotOutput = ".g"; break; case OutputSlotBId: slotOutput = ".b"; break; case OutputSlotAId: slotOutput = ".a"; break; default: slotOutput = ""; break; } return GetVariableNameForNode() + slotOutput; } public override void CollectPreviewMaterialProperties(List properties) { properties.Add(GetPreviewProperty()); } // Properties public override void GeneratePropertyBlock(PropertyGenerator visitor, GenerationMode generationMode) { visitor.AddShaderProperty( new CubemapPropertyChunk( propertyName, description, defaultCube, PropertyChunk.HideState.Visible, exposedState == ExposedState.Exposed ? CubemapPropertyChunk.ModifiableState.Modifiable : CubemapPropertyChunk.ModifiableState.NonModifiable)); } public override void GeneratePropertyUsages(ShaderGenerator visitor, GenerationMode generationMode) { visitor.AddShaderChunk("samplerCUBE " + propertyName + ";", true); } public override PreviewProperty GetPreviewProperty() { return new PreviewProperty { m_Name = propertyName, m_PropType = PropertyType.Cubemap, m_Cubemap = defaultCube }; } public override PropertyType propertyType { get { return PropertyType.Cubemap; } } public bool RequiresMeshUV(UVChannel channel) { if (channel != UVChannel.uv0) { return false; } var uvSlot = FindInputSlot(UvSlotId); if (uvSlot == null) return true; var edges = owner.GetEdges(uvSlot.slotReference).ToList(); return edges.Count == 0; } } }