Shader "Hidden/Custom/LWtest/InvertOpaque" { HLSLINCLUDE #include "//Assets/PostProcessing/PostProcessing/Shaders/StdLib.hlsl" TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); float4 Frag(VaryingsDefault i) : SV_Target { float4 color = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord); return float4(1-color.rgb, color.a); } ENDHLSL SubShader { Cull Off ZWrite Off ZTest Always Pass { HLSLPROGRAM #pragma vertex VertDefault #pragma fragment Frag ENDHLSL } } }