using UnityEngine; using System.Collections; public class BoxSpawner : MonoBehaviour { public GameObject boxTemplate; private float elapsed; // Use this for initialization void Start() { elapsed = 0; } // Update is called once per frame void Update() { elapsed += Time.deltaTime; if (elapsed > 1) { elapsed = 0; var go = Instantiate(boxTemplate); var pos = new Vector2(Random.Range(-5.0f, 5.0f), 7.0f); go.transform.position = pos; Destroy(go, 10.0f); } } }