using System.Collections.Generic; namespace UnityEditor.Graphing { public static class ListPool { // Object pool to avoid allocations. static readonly ObjectPool> s_ListPool = new ObjectPool>(null, l => l.Clear()); public static List Get() { return s_ListPool.Get(); } public static PooledObject> GetDisposable() { return s_ListPool.GetDisposable(); } public static void Release(List toRelease) { s_ListPool.Release(toRelease); } } }