using System; using System.Collections.Generic; using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Drawing.Slots; using UnityEngine; using UnityEngine.Experimental.UIElements; namespace UnityEditor.ShaderGraph { [Serializable] public class CubemapInputMaterialSlot : CubemapMaterialSlot { [SerializeField] private SerializableCubemap m_Cubemap = new SerializableCubemap(); public Cubemap cubemap { get { return m_Cubemap.cubemap; } set { m_Cubemap.cubemap = value; } } public CubemapInputMaterialSlot() {} public CubemapInputMaterialSlot( int slotId, string displayName, string shaderOutputName, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false) : base(slotId, displayName, shaderOutputName, SlotType.Input, stageCapability, hidden) {} public override VisualElement InstantiateControl() { return new CubemapSlotControlView(this); } public override string GetDefaultValue(GenerationMode generationMode) { var matOwner = owner as AbstractMaterialNode; if (matOwner == null) throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode))); return matOwner.GetVariableNameForSlot(id); } public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode) { var matOwner = owner as AbstractMaterialNode; if (matOwner == null) throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode))); var prop = new CubemapShaderProperty(); prop.overrideReferenceName = matOwner.GetVariableNameForSlot(id); prop.modifiable = false; prop.generatePropertyBlock = true; prop.value.cubemap = cubemap; properties.AddShaderProperty(prop); } public override void GetPreviewProperties(List properties, string name) { var pp = new PreviewProperty(PropertyType.Cubemap) { name = name, cubemapValue = cubemap }; properties.Add(pp); } public override void CopyValuesFrom(MaterialSlot foundSlot) { var slot = foundSlot as CubemapInputMaterialSlot; if (slot != null) m_Cubemap = slot.m_Cubemap; } } }