#ifndef UNITY_STANDARD_CORE_FORWARD_INCLUDED #define UNITY_STANDARD_CORE_FORWARD_INCLUDED #if defined(UNITY_NO_FULL_STANDARD_SHADER) # define UNITY_STANDARD_SIMPLE 1 #endif #include "UnityStandardConfig.cginc" #if UNITY_STANDARD_SIMPLE # error #else #include "UnityLayeredPhotogrammetryCore.cginc" VertexOutputForwardBase vertBase (VertexInput v) { return vertForwardBase(v); } VertexOutputForwardAdd vertAdd (VertexInput v) { return vertForwardAdd(v); } half4 fragBase (VertexOutputForwardBase i) : SV_Target { return fragForwardBaseInternal(i); } half4 fragAdd (VertexOutputForwardAdd i) : SV_Target { return fragForwardAddInternal(i); } #endif #endif // UNITY_STANDARD_CORE_FORWARD_INCLUDED