Shader "GraphicTests/ComparerShader" { Properties { _MainTex("Texture", 2D) = "white" {} _CompareTex("Texture", 2D) = "white" {} [Enum(Red, 0, Green, 1, Blue, 2, Color, 3, Greyscale, 4, Heatmap, 5)] _Mode("Mode", int) = 5 [Toggle] _MaxMode("Max Mode", int)=0 _Split("Split", Range(0,1)) = 0.5 _ResultSplit ("Result Split", Range(0,1)) = 0.1 _LineWidth("Line Width", float) = 0.001 } SubShader { Tags { "RenderType"="Opaque" } LOD 100 Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float2 uv : TEXCOORD0; float4 vertex : SV_POSITION; }; sampler2D _MainTex; sampler2D _CompareTex; int _Mode, _MaxMode; float _Split, _ResultSplit, _LineWidth; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); o.uv = v.uv; return o; } fixed4 frag (v2f i) : SV_Target { fixed4 c1 = tex2D(_MainTex, i.uv); float2 uv2 = float2(i.uv.x, 1-i.uv.y); fixed4 c2 = tex2D(_CompareTex, uv2); fixed4 o = c1 - c2; o.a = 1; o = abs(o); float f = (o.r + o.g + o.b) / 3; if (_MaxMode == 1) f = max(o.r, max(o.g, o.b)); if (_Mode == 0) o.gb = 0; if (_Mode == 1) o.rb = 0; if (_Mode == 2) o.rg = 0; if (_Mode == 4) // Greyscale view o.rgb = f; if (_Mode == 5) // Heat view { f = f * 3; o.b = 1-abs( clamp(f, 0, 2)-1) ; o.g = 1-abs( clamp(f, 1, 3)-2 ); o.r = clamp(f, 2, 3) - 2; } _Split = lerp(_Split, 0.5, _ResultSplit); float a1 = saturate(_Split - _ResultSplit * 0.5 - _LineWidth); float a2 = saturate(_Split - _ResultSplit * 0.5); float b1 = saturate(_Split + _ResultSplit * 0.5); float b2 = saturate(_Split + _ResultSplit * 0.5 + _LineWidth); if (i.uv.x < a1) { o.rgb = c1.rgb; } else if (i.uv.x < a2) { o.rgb = 0; } else if (i.uv.x > b2) { o.rgb = c2.rgb; } else if (i.uv.x > b1) { o.rgb = 0; } return o; } ENDCG } } }