using System; using UnityEngine; namespace UnityEditor.ShaderGraph { [Serializable] public class SurfaceMaterialOptions { public enum BlendMode { One, Zero, SrcColor, SrcAlpha, DstColor, DstAlpha, OneMinusSrcColor, OneMinusSrcAlpha, OneMinusDstColor, OneMinusDstAlpha, } public enum CullMode { Back, Front, Off } public enum ZTest { Less, Greater, LEqual, GEqual, Equal, NotEqual, Always } public enum ZWrite { On, Off } public enum RenderQueue { Background, Geometry, Transparent, Overlay, } public enum RenderType { Opaque, Transparent, TransparentCutout, Background, Overlay } [SerializeField] private BlendMode m_SrcBlend = BlendMode.One; [SerializeField] private BlendMode m_DstBlend = BlendMode.Zero; [SerializeField] private CullMode m_CullMode = CullMode.Back; [SerializeField] private ZTest m_ZTest = ZTest.LEqual; [SerializeField] private ZWrite m_ZWrite = ZWrite.On; [SerializeField] private RenderQueue m_RenderQueue = RenderQueue.Geometry; [SerializeField] private RenderType m_RenderType = RenderType.Opaque; [SerializeField] private int m_LOD = 200; public void Init() { srcBlend = BlendMode.One; dstBlend = BlendMode.Zero; cullMode = CullMode.Back; zTest = ZTest.LEqual; zWrite = ZWrite.On; renderQueue = RenderQueue.Geometry; renderType = RenderType.Opaque; lod = 200; } public void GetTags(ShaderStringBuilder builder) { builder.AppendLine("Tags"); using (builder.BlockScope()) { builder.AppendLine("\"RenderType\"=\"{0}\"", renderType); builder.AppendLine("\"Queue\"=\"{0}\"", renderQueue); } } public void GetBlend(ShaderStringBuilder builder) { builder.AppendLine("Blend {0} {1}", srcBlend, dstBlend); } public void GetCull(ShaderStringBuilder builder) { builder.AppendLine("Cull {0}", cullMode); } public void GetDepthWrite(ShaderStringBuilder builder) { builder.AppendLine("ZWrite {0}", zWrite); } public void GetDepthTest(ShaderStringBuilder builder) { builder.AppendLine("ZTest {0}", zTest); } public BlendMode srcBlend { get { return m_SrcBlend; } set { m_SrcBlend = value; } } public BlendMode dstBlend { get { return m_DstBlend; } set { m_DstBlend = value; } } public CullMode cullMode { get { return m_CullMode; } set { m_CullMode = value; } } public ZTest zTest { get { return m_ZTest; } set { m_ZTest = value; } } public ZWrite zWrite { get { return m_ZWrite; } set { m_ZWrite = value; } } public RenderQueue renderQueue { get { return m_RenderQueue; } set { m_RenderQueue = value; } } public RenderType renderType { get { return m_RenderType; } set { m_RenderType = value; } } public int lod { get { return m_LOD; } set { m_LOD = value; } } } }