using System.Reflection; namespace UnityEditor.Experimental { internal class UIHelpers { static MethodInfo s_ApplyWireMaterialMi; public static void ApplyWireMaterial() { if (s_ApplyWireMaterialMi == null) { s_ApplyWireMaterialMi = typeof(HandleUtility).GetMethod("ApplyWireMaterial", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy); } if (s_ApplyWireMaterialMi != null) { s_ApplyWireMaterialMi.Invoke(null, null); } } } }