using System.Linq; using NUnit.Framework; using UnityEngine; using UnityEditor.Graphing; namespace UnityEditor.ShaderGraph.UnitTests { [TestFixture] public class MaterialGraphTests { [OneTimeSetUp] public void RunBeforeAnyTests() { Debug.unityLogger.logHandler = new ConsoleLogHandler(); } [Test] public void TestCreateMaterialGraph() { var graph = new ShaderGraph.MaterialGraph(); Assert.IsNotNull(graph); Assert.AreEqual(0, graph.GetNodes().Count()); } } }