// // This file was automatically generated. Please don't edit by hand. // #ifndef DIFFUSIONPROFILESETTINGS_CS_HLSL #define DIFFUSIONPROFILESETTINGS_CS_HLSL // // UnityEngine.Experimental.Rendering.LightweightPipeline.DiffusionProfileConstants: static fields // #define DIFFUSION_PROFILE_COUNT (4) #define DIFFUSION_PROFILE_NEUTRAL_ID (0) #define SSS_N_SAMPLES (11) #define SSS_DISTANCE_SCALE (3) #endif