using System.Collections; using System.Collections.Generic; using UnityEngine; using NUnit.Framework; using UnityEngine.TestTools; [TestFixtureSource(typeof(MyFixtureData), "FixtureParms")] public class ParameterizedTestFixture { private string eq1; private string eq2; private string neq; public ParameterizedTestFixture(string eq1, string eq2, string neq) { this.eq1 = eq1; this.eq2 = eq2; this.neq = neq; } public ParameterizedTestFixture(string eq1, string eq2) : this(eq1, eq2, null) { } public ParameterizedTestFixture(int eq1, int eq2, int neq) { this.eq1 = eq1.ToString(); this.eq2 = eq2.ToString(); this.neq = neq.ToString(); } [Test] public void TestEquality() { Assert.AreEqual(eq1, eq2); if (eq1 != null && eq2 != null) Assert.AreEqual(eq1.GetHashCode(), eq2.GetHashCode()); } [Test] public void TestInequality() { Assert.AreNotEqual(eq1, neq); if (eq1 != null && neq != null) Assert.AreNotEqual(eq1.GetHashCode(), neq.GetHashCode()); } } public class MyFixtureData { public static IEnumerable FixtureParms { get { yield return new TestFixtureData("hello", "hello", "goodbye"); yield return new TestFixtureData("zip", "zip"); yield return new TestFixtureData(42, 42, 99); } } }