// // This file was automatically generated. Please don't edit by hand. // #ifndef GEOMETRYUTILS_CS_HLSL #define GEOMETRYUTILS_CS_HLSL // Generated from UnityEngine.Experimental.Rendering.OrientedBBox // PackingRules = Exact struct OrientedBBox { float3 center; float extentX; float3 right; float extentY; float3 up; float extentZ; }; #endif