using System; using System.Linq; using System.Reflection; using UnityEditor.ShaderGraph.Drawing.Controls; using UnityEngine; using UnityEngine.Experimental.UIElements; using UnityEditor.Graphing; namespace UnityEditor.ShaderGraph { public class SubGraphOutputControlAttribute : Attribute, IControlAttribute { public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo) { if (!(node is SubGraphOutputNode)) throw new ArgumentException("Node must inherit from AbstractSubGraphIONode.", "node"); return new SubGraphOutputControlView((SubGraphOutputNode)node); } } public class SubGraphOutputControlView : VisualElement { SubGraphOutputNode m_Node; public SubGraphOutputControlView(SubGraphOutputNode node) { m_Node = node; Add(new Button(OnAdd) { text = "Add Slot" }); Add(new Button(OnRemove) { text = "Remove Slot" }); } void OnAdd() { m_Node.AddSlot(); } void OnRemove() { m_Node.RemoveSlot(); } } public class SubGraphOutputNode : AbstractMaterialNode { [SubGraphOutputControl] int controlDummy { get; set; } public SubGraphOutputNode() { name = "SubGraphOutputs"; } public virtual int AddSlot() { var index = GetInputSlots().Count() + 1; AddSlot(new Vector4MaterialSlot(index, "Output " + index, "Output" + index, SlotType.Input, Vector4.zero)); return index; } public virtual void RemoveSlot() { var index = GetInputSlots().Count(); if (index == 0) return; RemoveSlot(index); } public override bool allowedInRemapGraph { get { return false; } } } }