// // This file was automatically generated. Please don't edit by hand. // #ifndef ATMOSPHERICSCATTERING_CS_HLSL #define ATMOSPHERICSCATTERING_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.FogType: static fields // #define FOGTYPE_NONE (0) #define FOGTYPE_LINEAR (1) #define FOGTYPE_EXPONENTIAL (2) #define FOGTYPE_VOLUMETRIC (3) // // UnityEngine.Experimental.Rendering.HDPipeline.FogColorMode: static fields // #define FOGCOLORMODE_CONSTANT_COLOR (0) #define FOGCOLORMODE_SKY_COLOR (1) #endif