using UnityEngine;
namespace UnityEngine.TestTools.Graphics
{
///
/// Represents one automatically-generated graphics test case.
///
public class GraphicsTestCase
{
private readonly string _scenePath;
private readonly Texture2D _referenceImage;
public GraphicsTestCase(string scenePath, Texture2D referenceImage)
{
_scenePath = scenePath;
_referenceImage = referenceImage;
}
///
/// The path to the scene to be used for this test case.
///
public string ScenePath { get { return _scenePath; } }
///
/// The reference image that represents the expected output for this test case.
///
public Texture2D ReferenceImage { get { return _referenceImage; } }
}
}