using System.Collections.Generic; using UnityEngine; using System; namespace UnityEngine.Experimental.Rendering.HDPipeline { [GenerateHLSL] public enum DebugLightingMode { None, DiffuseLighting, SpecularLighting, VisualizeCascade } public class DebugDisplaySettings { public static string kEnableShadowDebug = "Enable Shadows"; public static string kShadowDebugMode = "Shadow Debug Mode"; public static string kShadowSelectionDebug = "Use Selection"; public static string kShadowMapIndexDebug = "Shadow Map Index"; public static string kShadowAtlasIndexDebug = "Shadow Atlas Index"; public static string kShadowMinValueDebug = "Shadow Range Min Value"; public static string kShadowMaxValueDebug = "Shadow Range Max Value"; public static string kLightingDebugMode = "Lighting Debug Mode"; public static string kOverrideSmoothnessDebug = "Override Smoothness"; public static string kOverrideSmoothnessValueDebug = "Override Smoothness Value"; public static string kDebugLightingAlbedo = "Debug Lighting Albedo"; public static string kFullScreenDebugMode = "Fullscreen Debug Mode"; public static string kDisplaySkyReflectionDebug = "Display Sky Reflection"; public static string kSkyReflectionMipmapDebug = "Sky Reflection Mipmap"; public static string kTileDebug = "Tile Debug By Category"; public float debugOverlayRatio = 0.33f; public FullScreenDebugMode fullScreenDebugMode = FullScreenDebugMode.None; public MaterialDebugSettings materialDebugSettings = new MaterialDebugSettings(); public LightingDebugSettings lightingDebugSettings = new LightingDebugSettings(); public RenderingDebugSettings renderingDebugSettings = new RenderingDebugSettings(); private static bool isDebugViewMaterialInit = false; public static GUIContent[] debugViewMaterialStrings = null; public static int[] debugViewMaterialValues = null; public static GUIContent[] debugViewEngineStrings = null; public static int[] debugViewEngineValues = null; public static GUIContent[] debugViewMaterialVaryingStrings = null; public static int[] debugViewMaterialVaryingValues = null; public static GUIContent[] debugViewMaterialPropertiesStrings = null; public static int[] debugViewMaterialPropertiesValues = null; public static GUIContent[] debugViewMaterialGBufferStrings = null; public static int[] debugViewMaterialGBufferValues = null; public static GUIContent[] lightingFullScreenDebugStrings = null; public static int[] lightingFullScreenDebugValues = null; public static GUIContent[] renderingFullScreenDebugStrings = null; public static int[] renderingFullScreenDebugValues = null; public DebugDisplaySettings() { BuildDebugRepresentation(); } public int GetDebugMaterialIndex() { return materialDebugSettings.GetDebugMaterialIndex(); } public DebugLightingMode GetDebugLightingMode() { return lightingDebugSettings.debugLightingMode; } public bool IsDebugDisplayEnabled() { return materialDebugSettings.IsDebugDisplayEnabled() || lightingDebugSettings.IsDebugDisplayEnabled(); } public bool IsDebugMaterialDisplayEnabled() { return materialDebugSettings.IsDebugDisplayEnabled(); } public void SetDebugViewMaterial(int value) { if (value != 0) lightingDebugSettings.debugLightingMode = DebugLightingMode.None; materialDebugSettings.SetDebugViewMaterial(value); } public void SetDebugViewEngine(int value) { if (value != 0) lightingDebugSettings.debugLightingMode = DebugLightingMode.None; materialDebugSettings.SetDebugViewEngine(value); } public void SetDebugViewVarying(Attributes.DebugViewVarying value) { if (value != 0) lightingDebugSettings.debugLightingMode = DebugLightingMode.None; materialDebugSettings.SetDebugViewVarying(value); } public void SetDebugViewProperties(Attributes.DebugViewProperties value) { if (value != 0) lightingDebugSettings.debugLightingMode = DebugLightingMode.None; materialDebugSettings.SetDebugViewProperties(value); } public void SetDebugViewGBuffer(int value) { if (value != 0) lightingDebugSettings.debugLightingMode = DebugLightingMode.None; materialDebugSettings.SetDebugViewGBuffer(value); } public void SetDebugLightingMode(DebugLightingMode value) { if(value != 0) materialDebugSettings.DisableMaterialDebug(); lightingDebugSettings.debugLightingMode = value; } public void RegisterDebug() { DebugMenuManager.instance.AddDebugItem("Display Stats", "Frame Rate", () => 1.0f / Time.smoothDeltaTime, null, DebugItemFlag.DynamicDisplay); DebugMenuManager.instance.AddDebugItem("Display Stats", "Frame Time (ms)", () => Time.smoothDeltaTime * 1000.0f, null, DebugItemFlag.DynamicDisplay); DebugMenuManager.instance.AddDebugItem("Material", "Material",() => materialDebugSettings.debugViewMaterial, (value) => SetDebugViewMaterial((int)value), DebugItemFlag.None, new DebugItemHandlerIntEnum(DebugDisplaySettings.debugViewMaterialStrings, DebugDisplaySettings.debugViewMaterialValues)); DebugMenuManager.instance.AddDebugItem("Material", "Engine",() => materialDebugSettings.debugViewEngine, (value) => SetDebugViewEngine((int)value), DebugItemFlag.None, new DebugItemHandlerIntEnum(DebugDisplaySettings.debugViewEngineStrings, DebugDisplaySettings.debugViewEngineValues)); DebugMenuManager.instance.AddDebugItem("Material", "Attributes",() => materialDebugSettings.debugViewVarying, (value) => SetDebugViewVarying((Attributes.DebugViewVarying)value)); DebugMenuManager.instance.AddDebugItem("Material", "Properties", () => materialDebugSettings.debugViewProperties, (value) => SetDebugViewProperties((Attributes.DebugViewProperties)value)); DebugMenuManager.instance.AddDebugItem("Material", "GBuffer",() => materialDebugSettings.debugViewGBuffer, (value) => SetDebugViewGBuffer((int)value), DebugItemFlag.None, new DebugItemHandlerIntEnum(DebugDisplaySettings.debugViewMaterialGBufferStrings, DebugDisplaySettings.debugViewMaterialGBufferValues)); DebugMenuManager.instance.AddDebugItem(kEnableShadowDebug, () => lightingDebugSettings.enableShadows, (value) => lightingDebugSettings.enableShadows = (bool)value); DebugMenuManager.instance.AddDebugItem(kShadowDebugMode, () => lightingDebugSettings.shadowDebugMode, (value) => lightingDebugSettings.shadowDebugMode = (ShadowMapDebugMode)value); DebugMenuManager.instance.AddDebugItem(kShadowSelectionDebug, () => lightingDebugSettings.shadowDebugUseSelection, (value) => lightingDebugSettings.shadowDebugUseSelection = (bool)value, DebugItemFlag.EditorOnly); DebugMenuManager.instance.AddDebugItem(kShadowMapIndexDebug, () => lightingDebugSettings.shadowMapIndex, (value) => lightingDebugSettings.shadowMapIndex = (uint)value, DebugItemFlag.None, new DebugItemHandlerShadowIndex(1)); DebugMenuManager.instance.AddDebugItem(kShadowAtlasIndexDebug, () => lightingDebugSettings.shadowAtlasIndex, (value) => lightingDebugSettings.shadowAtlasIndex = (uint)value, DebugItemFlag.None, new DebugItemHandlerShadowAtlasIndex(1)); DebugMenuManager.instance.AddDebugItem(kShadowMinValueDebug, () => lightingDebugSettings.shadowMinValue, (value) => lightingDebugSettings.shadowMinValue = (float)value); DebugMenuManager.instance.AddDebugItem(kShadowMaxValueDebug, () => lightingDebugSettings.shadowMaxValue, (value) => lightingDebugSettings.shadowMaxValue = (float)value); DebugMenuManager.instance.AddDebugItem(kFullScreenDebugMode, () => (int)fullScreenDebugMode, (value) => fullScreenDebugMode = (FullScreenDebugMode)value, DebugItemFlag.None, new DebugItemHandlerIntEnum(DebugDisplaySettings.lightingFullScreenDebugStrings, DebugDisplaySettings.lightingFullScreenDebugValues)); DebugMenuManager.instance.AddDebugItem(kLightingDebugMode, () => lightingDebugSettings.debugLightingMode, (value) => SetDebugLightingMode((DebugLightingMode)value)); DebugMenuManager.instance.AddDebugItem(kOverrideSmoothnessDebug, () => lightingDebugSettings.overrideSmoothness, (value) => lightingDebugSettings.overrideSmoothness = (bool)value); DebugMenuManager.instance.AddDebugItem(kOverrideSmoothnessValueDebug, () => lightingDebugSettings.overrideSmoothnessValue, (value) => lightingDebugSettings.overrideSmoothnessValue = (float)value, DebugItemFlag.None, new DebugItemHandlerFloatMinMax(0.0f, 1.0f)); DebugMenuManager.instance.AddDebugItem(kDebugLightingAlbedo, () => lightingDebugSettings.debugLightingAlbedo, (value) => lightingDebugSettings.debugLightingAlbedo = (Color)value); DebugMenuManager.instance.AddDebugItem("Lighting", kDisplaySkyReflectionDebug, () => lightingDebugSettings.displaySkyReflection, (value) => lightingDebugSettings.displaySkyReflection = (bool)value); DebugMenuManager.instance.AddDebugItem(kSkyReflectionMipmapDebug, () => lightingDebugSettings.skyReflectionMipmap, (value) => lightingDebugSettings.skyReflectionMipmap = (float)value, DebugItemFlag.None, new DebugItemHandlerFloatMinMax(0.0f, 1.0f)); DebugMenuManager.instance.AddDebugItem(kTileDebug,() => lightingDebugSettings.tileDebugByCategory, (value) => lightingDebugSettings.tileDebugByCategory = (TilePass.TileSettings.TileDebug)value); DebugMenuManager.instance.AddDebugItem("Rendering", "Display Opaque",() => renderingDebugSettings.displayOpaqueObjects, (value) => renderingDebugSettings.displayOpaqueObjects = (bool)value); DebugMenuManager.instance.AddDebugItem("Rendering", "Display Transparency",() => renderingDebugSettings.displayTransparentObjects, (value) => renderingDebugSettings.displayTransparentObjects = (bool)value); DebugMenuManager.instance.AddDebugItem("Rendering", "Enable Distortion",() => renderingDebugSettings.enableDistortion, (value) => renderingDebugSettings.enableDistortion = (bool)value); DebugMenuManager.instance.AddDebugItem("Rendering", "Enable Subsurface Scattering",() => renderingDebugSettings.enableSSSAndTransmission, (value) => renderingDebugSettings.enableSSSAndTransmission = (bool)value); DebugMenuManager.instance.AddDebugItem("Rendering", kFullScreenDebugMode, () => (int)fullScreenDebugMode, (value) => fullScreenDebugMode = (FullScreenDebugMode)value, DebugItemFlag.None, new DebugItemHandlerIntEnum(DebugDisplaySettings.renderingFullScreenDebugStrings, DebugDisplaySettings.renderingFullScreenDebugValues)); } public void OnValidate() { lightingDebugSettings.OnValidate(); } // className include the additional "/" void FillWithProperties(Type type, GUIContent[] debugViewMaterialStrings, int[] debugViewMaterialValues, string className, ref int index) { var attributes = type.GetCustomAttributes(true); // Get attribute to get the start number of the value for the enum var attr = attributes[0] as GenerateHLSL; if (!attr.needParamDebug) { return; } var fields = type.GetFields(); var localIndex = 0; foreach (var field in fields) { var fieldName = field.Name; // Check if the display name have been override by the users if (Attribute.IsDefined(field, typeof(SurfaceDataAttributes))) { var propertyAttr = (SurfaceDataAttributes[])field.GetCustomAttributes(typeof(SurfaceDataAttributes), false); if (propertyAttr[0].displayName != "") { fieldName = propertyAttr[0].displayName; } } fieldName = className + fieldName; debugViewMaterialStrings[index] = new GUIContent(fieldName); debugViewMaterialValues[index] = attr.paramDefinesStart + (int)localIndex; index++; localIndex++; } } void FillWithPropertiesEnum(Type type, GUIContent[] debugViewMaterialStrings, int[] debugViewMaterialValues, string prefix, ref int index) { var names = Enum.GetNames(type); var localIndex = 0; foreach (var value in Enum.GetValues(type)) { var valueName = prefix + names[localIndex]; debugViewMaterialStrings[index] = new GUIContent(valueName); debugViewMaterialValues[index] = (int)value; index++; localIndex++; } } public class MaterialItem { public String className; public Type surfaceDataType; public Type bsdfDataType; }; void BuildDebugRepresentation() { if (!isDebugViewMaterialInit) { List materialList = CoreUtils.GetRenderPipelineMaterialList(); // TODO: Share this code to retrieve deferred material with HDRenderPipeline // Find first material that have non 0 Gbuffer count and assign it as deferredMaterial Type bsdfDataDeferredType = null; foreach (RenderPipelineMaterial material in materialList) { if (material.GetMaterialGBufferCount() > 0) { bsdfDataDeferredType = material.GetType().GetNestedType("BSDFData"); } } // TODO: Handle the case of no Gbuffer material Debug.Assert(bsdfDataDeferredType != null); List materialItems = new List(); int numSurfaceDataFields = 0; int numBSDFDataFields = 0; foreach (RenderPipelineMaterial material in materialList) { MaterialItem item = new MaterialItem(); item.className = material.GetType().Name + "/"; item.surfaceDataType = material.GetType().GetNestedType("SurfaceData"); numSurfaceDataFields += item.surfaceDataType.GetFields().Length; item.bsdfDataType = material.GetType().GetNestedType("BSDFData"); numBSDFDataFields += item.bsdfDataType.GetFields().Length; materialItems.Add(item); } // Material properties debug var num = typeof(Builtin.BuiltinData).GetFields().Length * materialList.Count // BuildtinData are duplicated for each material + numSurfaceDataFields + 1; // +1 for None case debugViewMaterialStrings = new GUIContent[num]; debugViewMaterialValues = new int[num]; // Special case for None since it cannot be inferred from SurfaceData/BuiltinData debugViewMaterialStrings[0] = new GUIContent("None"); debugViewMaterialValues[0] = 0; var index = 1; // 0 is a reserved number and should not be used (allow to track error) foreach (MaterialItem item in materialItems) { // BuiltinData are duplicated for each material FillWithProperties(typeof(Builtin.BuiltinData), debugViewMaterialStrings, debugViewMaterialValues, item.className, ref index); FillWithProperties(item.surfaceDataType, debugViewMaterialStrings, debugViewMaterialValues, item.className, ref index); } // Engine properties debug num = numBSDFDataFields + 1; // +1 for None case debugViewEngineStrings = new GUIContent[num]; debugViewEngineValues = new int[num]; // 0 is a reserved number and should not be used (allow to track error) debugViewEngineStrings[0] = new GUIContent("None"); debugViewEngineValues[0] = 0; index = 1; foreach (MaterialItem item in materialItems) { FillWithProperties(item.bsdfDataType, debugViewEngineStrings, debugViewEngineValues, item.className, ref index); } // Attributes debug var varyingNames = Enum.GetNames(typeof(Attributes.DebugViewVarying)); debugViewMaterialVaryingStrings = new GUIContent[varyingNames.Length]; debugViewMaterialVaryingValues = new int[varyingNames.Length]; index = 0; FillWithPropertiesEnum(typeof(Attributes.DebugViewVarying), debugViewMaterialVaryingStrings, debugViewMaterialVaryingValues, "", ref index); // Properties debug var propertiesNames = Enum.GetNames(typeof(Attributes.DebugViewProperties)); debugViewMaterialPropertiesStrings = new GUIContent[propertiesNames.Length]; debugViewMaterialPropertiesValues = new int[propertiesNames.Length]; index = 0; FillWithPropertiesEnum(typeof(Attributes.DebugViewProperties), debugViewMaterialPropertiesStrings, debugViewMaterialPropertiesValues, "", ref index); // Gbuffer debug var gbufferNames = Enum.GetNames(typeof(Attributes.DebugViewGbuffer)); debugViewMaterialGBufferStrings = new GUIContent[gbufferNames.Length + bsdfDataDeferredType.GetFields().Length]; debugViewMaterialGBufferValues = new int[gbufferNames.Length + bsdfDataDeferredType.GetFields().Length]; index = 0; FillWithPropertiesEnum(typeof(Attributes.DebugViewGbuffer), debugViewMaterialGBufferStrings, debugViewMaterialGBufferValues, "", ref index); FillWithProperties(typeof(Lit.BSDFData), debugViewMaterialGBufferStrings, debugViewMaterialGBufferValues, "", ref index); // Lighting Full Screen Debug FillFullScreenDebugEnum(ref lightingFullScreenDebugStrings, ref lightingFullScreenDebugValues, FullScreenDebugMode.MinLightingFullScreenDebug, FullScreenDebugMode.MaxLightingFullScreenDebug); FillFullScreenDebugEnum(ref renderingFullScreenDebugStrings, ref renderingFullScreenDebugValues, FullScreenDebugMode.MinRenderingFullScreenDebug, FullScreenDebugMode.MaxRenderingFullScreenDebug); isDebugViewMaterialInit = true; } } void FillFullScreenDebugEnum(ref GUIContent[] strings, ref int[] values, FullScreenDebugMode min, FullScreenDebugMode max) { int count = max - min - 1; strings = new GUIContent[count + 1]; values = new int[count + 1]; strings[0] = new GUIContent(FullScreenDebugMode.None.ToString()); values[0] = (int)FullScreenDebugMode.None; int index = 1; for (int i = (int)min + 1; i < (int)max; ++i) { strings[index] = new GUIContent(((FullScreenDebugMode)i).ToString()); values[index] = i; index++; } } } namespace Attributes { // 0 is reserved! [GenerateHLSL] public enum DebugViewVarying { None = 0, Texcoord0 = 1, Texcoord1, Texcoord2, Texcoord3, VertexTangentWS, VertexBitangentWS, VertexNormalWS, VertexColor, VertexColorAlpha, // caution if you add something here, it must start below }; // Number must be contiguous [GenerateHLSL] public enum DebugViewGbuffer { None = 0, Depth = DebugViewVarying.VertexColorAlpha + 1, BakeDiffuseLightingWithAlbedoPlusEmissive, } // Number must be contiguous [GenerateHLSL] public enum DebugViewProperties { None = 0, Tessellation = DebugViewGbuffer.BakeDiffuseLightingWithAlbedoPlusEmissive + 1, PerPixelDisplacement, VertexDisplacement, DepthOffset, Lightmap, } } [Serializable] public class MaterialDebugSettings { public int debugViewMaterial { get { return m_DebugViewMaterial; } } public int debugViewEngine { get { return m_DebugViewEngine; } } public Attributes.DebugViewVarying debugViewVarying { get { return m_DebugViewVarying; } } public Attributes.DebugViewProperties debugViewProperties { get { return m_DebugViewProperties; } } public int debugViewGBuffer { get { return m_DebugViewGBuffer; } } int m_DebugViewMaterial = 0; // No enum there because everything is generated from materials. int m_DebugViewEngine = 0; // No enum there because everything is generated from BSDFData Attributes.DebugViewVarying m_DebugViewVarying = Attributes.DebugViewVarying.None; Attributes.DebugViewProperties m_DebugViewProperties = Attributes.DebugViewProperties.None; int m_DebugViewGBuffer = 0; // Can't use GBuffer enum here because the values are actually split between this enum and values from Lit.BSDFData public int GetDebugMaterialIndex() { // This value is used in the shader for the actual debug display. // There is only one uniform parameter for that so we just add all of them // They are all mutually exclusive so return the sum will return the right index. return m_DebugViewGBuffer + m_DebugViewMaterial + m_DebugViewEngine + (int)m_DebugViewVarying + (int)m_DebugViewProperties; } public void DisableMaterialDebug() { m_DebugViewMaterial = 0; m_DebugViewEngine = 0; m_DebugViewVarying = Attributes.DebugViewVarying.None; m_DebugViewProperties = Attributes.DebugViewProperties.None; m_DebugViewGBuffer = 0; } public void SetDebugViewMaterial(int value) { if (value != 0) DisableMaterialDebug(); m_DebugViewMaterial = value; } public void SetDebugViewEngine(int value) { if (value != 0) DisableMaterialDebug(); m_DebugViewEngine = value; } public void SetDebugViewVarying(Attributes.DebugViewVarying value) { if (value != 0) DisableMaterialDebug(); m_DebugViewVarying = value; } public void SetDebugViewProperties(Attributes.DebugViewProperties value) { if (value != 0) DisableMaterialDebug(); m_DebugViewProperties = value; } public void SetDebugViewGBuffer(int value) { if (value != 0) DisableMaterialDebug(); m_DebugViewGBuffer = value; } public bool IsDebugGBufferEnabled() { return m_DebugViewGBuffer != 0; } public bool IsDebugDisplayEnabled() { return (m_DebugViewEngine != 0 || m_DebugViewMaterial != 0 || m_DebugViewVarying != Attributes.DebugViewVarying.None || m_DebugViewProperties != Attributes.DebugViewProperties.None || m_DebugViewGBuffer != 0); } } [Serializable] public class RenderingDebugSettings { public bool displayOpaqueObjects = true; public bool displayTransparentObjects = true; public bool enableDistortion = true; public bool enableGaussianPyramid = true; public bool enableSSSAndTransmission = true; } public enum ShadowMapDebugMode { None, VisualizeAtlas, VisualizeShadowMap } [GenerateHLSL] public enum FullScreenDebugMode { None, // Lighting MinLightingFullScreenDebug, SSAO, SSAOBeforeFiltering, DeferredShadows, MaxLightingFullScreenDebug, // Rendering MinRenderingFullScreenDebug, MotionVectors, NanTracker, MaxRenderingFullScreenDebug } [Serializable] public class LightingDebugSettings { public bool IsDebugDisplayEnabled() { return debugLightingMode != DebugLightingMode.None; } public DebugLightingMode debugLightingMode = DebugLightingMode.None; public bool enableShadows = true; public ShadowMapDebugMode shadowDebugMode = ShadowMapDebugMode.None; public bool shadowDebugUseSelection = false; public uint shadowMapIndex = 0; public uint shadowAtlasIndex = 0; public float shadowMinValue = 0.0f; public float shadowMaxValue = 1.0f; public bool overrideSmoothness = false; public float overrideSmoothnessValue = 0.5f; public Color debugLightingAlbedo = new Color(0.5f, 0.5f, 0.5f); public bool displaySkyReflection = false; public float skyReflectionMipmap = 0.0f; public TilePass.TileSettings.TileDebug tileDebugByCategory = TilePass.TileSettings.TileDebug.None; public void OnValidate() { overrideSmoothnessValue = Mathf.Clamp(overrideSmoothnessValue, 0.0f, 1.0f); skyReflectionMipmap = Mathf.Clamp(skyReflectionMipmap, 0.0f, 1.0f); } } }