using System; using UnityEditor.Graphing; using UnityEditor.ShaderGraph.Drawing.Slots; using UnityEngine; using UnityEngine.Experimental.UIElements; namespace UnityEditor.ShaderGraph { [Serializable] public class DynamicMatrixMaterialSlot : MaterialSlot, IMaterialSlotHasValue { [SerializeField] private Matrix4x4 m_Value = Matrix4x4.identity; [SerializeField] private Matrix4x4 m_DefaultValue = Matrix4x4.identity; private ConcreteSlotValueType m_ConcreteValueType = ConcreteSlotValueType.Matrix4; public DynamicMatrixMaterialSlot() { } public DynamicMatrixMaterialSlot( int slotId, string displayName, string shaderOutputName, SlotType slotType, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false) : base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden) { m_Value = value; } public override VisualElement InstantiateControl() { return new LabelSlotControlView("Identity"); } public Matrix4x4 defaultValue { get { return m_DefaultValue; } } public Matrix4x4 value { get { return m_Value; } set { m_Value = value; } } public override SlotValueType valueType { get { return SlotValueType.DynamicMatrix; } } public override ConcreteSlotValueType concreteValueType { get { return m_ConcreteValueType; } } public void SetConcreteType(ConcreteSlotValueType valueType) { m_ConcreteValueType = valueType; } protected override string ConcreteSlotValueAsVariable(AbstractMaterialNode.OutputPrecision precision) { var channelCount = (int)SlotValueHelper.GetMatrixDimension(concreteValueType); var values = ""; bool isFirst = true; for (var r = 0; r < channelCount; r++) { for (var c = 0; c < channelCount; c++) { if (!isFirst) values += ", "; isFirst = false; values += value.GetRow(r)[c]; } } return string.Format("{0}{1}x{1}({2})", precision, channelCount, values); } public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode) { if (!generationMode.IsPreview()) return; var matOwner = owner as AbstractMaterialNode; if (matOwner == null) throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode))); IShaderProperty property; switch (concreteValueType) { case ConcreteSlotValueType.Matrix4: property = new Matrix4ShaderProperty(); break; case ConcreteSlotValueType.Matrix3: property = new Matrix3ShaderProperty(); break; case ConcreteSlotValueType.Matrix2: property = new Matrix2ShaderProperty(); break; default: throw new ArgumentOutOfRangeException(); } property.overrideReferenceName = matOwner.GetVariableNameForSlot(id); property.generatePropertyBlock = false; properties.AddShaderProperty(property); } public override void CopyValuesFrom(MaterialSlot foundSlot) { var slot = foundSlot as DynamicMatrixMaterialSlot; if (slot != null) value = slot.value; } } }