namespace UnityEngine.MaterialGraph { [Title("Vector/Rejection Node")] public class VectorRejectionNode : Function2Input, IGeneratesFunction { public VectorRejectionNode() { name = "VectorRejection"; } protected override string GetFunctionName() { return "unity_vector_rejection_" + precision; } public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode) { var outputString = new ShaderGenerator(); outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return arg1 - (arg2 * dot(arg1, arg2) / dot(arg2, arg2));", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); visitor.AddShaderChunk(outputString.GetShaderString(0), true); } } }