namespace UnityEngine.MaterialGraph { [Title("Vector/Projection Node")] public class VectorProjectionNode : Function2Input, IGeneratesFunction { public VectorProjectionNode() { name = "VectorProjection"; } protected override string GetFunctionName() { return "unity_vector_projection_" + precision; } public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode) { var outputString = new ShaderGenerator(); outputString.AddShaderChunk(GetFunctionPrototype("arg1", "arg2"), false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return arg2 * dot(arg1, arg2) / dot(arg2, arg2);", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); visitor.AddShaderChunk(outputString.GetShaderString(0), true); } } }