using System; using System.Text; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using UnityEditor.Graphing; using UnityEditor.Graphing.Util; using UnityEngine; namespace UnityEditor.ShaderGraph { public static class GraphUtil { internal static string ConvertCamelCase(string text, bool preserveAcronyms) { if (string.IsNullOrEmpty(text)) return string.Empty; StringBuilder newText = new StringBuilder(text.Length * 2); newText.Append(text[0]); for (int i = 1; i < text.Length; i++) { if (char.IsUpper(text[i])) if ((text[i - 1] != ' ' && !char.IsUpper(text[i - 1])) || (preserveAcronyms && char.IsUpper(text[i - 1]) && i < text.Length - 1 && !char.IsUpper(text[i + 1]))) newText.Append(' '); newText.Append(text[i]); } return newText.ToString(); } public static void GenerateApplicationVertexInputs(ShaderGraphRequirements graphRequiements, ShaderGenerator vertexInputs) { vertexInputs.AddShaderChunk("struct GraphVertexInput", false); vertexInputs.AddShaderChunk("{", false); vertexInputs.Indent(); vertexInputs.AddShaderChunk("float4 vertex : POSITION;", false); vertexInputs.AddShaderChunk("float3 normal : NORMAL;", false); vertexInputs.AddShaderChunk("float4 tangent : TANGENT;", false); if (graphRequiements.requiresVertexColor) { vertexInputs.AddShaderChunk("float4 color : COLOR;", false); } foreach (var channel in graphRequiements.requiresMeshUVs.Distinct()) vertexInputs.AddShaderChunk(string.Format("float4 texcoord{0} : TEXCOORD{0};", (int)channel), false); vertexInputs.AddShaderChunk("UNITY_VERTEX_INPUT_INSTANCE_ID", true); vertexInputs.Deindent(); vertexInputs.AddShaderChunk("};", false); } static void Visit(List outputList, Dictionary unmarkedNodes, INode node) { if (!unmarkedNodes.ContainsKey(node.guid)) return; foreach (var slot in node.GetInputSlots()) { foreach (var edge in node.owner.GetEdges(slot.slotReference)) { var inputNode = node.owner.GetNodeFromGuid(edge.outputSlot.nodeGuid); Visit(outputList, unmarkedNodes, inputNode); } } unmarkedNodes.Remove(node.guid); outputList.Add(node); } public static GenerationResults GetShader(this AbstractMaterialGraph graph, AbstractMaterialNode node, GenerationMode mode, string name) { var results = new GenerationResults(); bool isUber = node == null; var vertexInputs = new ShaderGenerator(); var vertexShader = new ShaderGenerator(); var surfaceDescriptionFunction = new ShaderGenerator(); var surfaceDescriptionStruct = new ShaderGenerator(); var functionBuilder = new ShaderStringBuilder(); var functionRegistry = new FunctionRegistry(functionBuilder); var surfaceInputs = new ShaderGenerator(); surfaceInputs.AddShaderChunk("struct SurfaceInputs{", false); surfaceInputs.Indent(); var activeNodeList = ListPool.Get(); if (isUber) { var unmarkedNodes = graph.GetNodes().Where(x => !(x is IMasterNode)).ToDictionary(x => x.guid); while (unmarkedNodes.Any()) { var unmarkedNode = unmarkedNodes.FirstOrDefault(); Visit(activeNodeList, unmarkedNodes, unmarkedNode.Value); } } else { NodeUtils.DepthFirstCollectNodesFromNode(activeNodeList, node); } var requirements = ShaderGraphRequirements.FromNodes(activeNodeList); GenerateApplicationVertexInputs(requirements, vertexInputs); ShaderGenerator.GenerateSpaceTranslationSurfaceInputs(requirements.requiresNormal, InterpolatorType.Normal, surfaceInputs); ShaderGenerator.GenerateSpaceTranslationSurfaceInputs(requirements.requiresTangent, InterpolatorType.Tangent, surfaceInputs); ShaderGenerator.GenerateSpaceTranslationSurfaceInputs(requirements.requiresBitangent, InterpolatorType.BiTangent, surfaceInputs); ShaderGenerator.GenerateSpaceTranslationSurfaceInputs(requirements.requiresViewDir, InterpolatorType.ViewDirection, surfaceInputs); ShaderGenerator.GenerateSpaceTranslationSurfaceInputs(requirements.requiresPosition, InterpolatorType.Position, surfaceInputs); if (requirements.requiresVertexColor) surfaceInputs.AddShaderChunk(String.Format("float4 {0};", ShaderGeneratorNames.VertexColor), false); if (requirements.requiresScreenPosition) surfaceInputs.AddShaderChunk(String.Format("float4 {0};", ShaderGeneratorNames.ScreenPosition), false); results.previewMode = PreviewMode.Preview3D; if (!isUber) { foreach (var pNode in activeNodeList.OfType()) { if (pNode.previewMode == PreviewMode.Preview3D) { results.previewMode = PreviewMode.Preview3D; break; } } } foreach (var channel in requirements.requiresMeshUVs.Distinct()) surfaceInputs.AddShaderChunk(String.Format("half4 {0};", channel.GetUVName()), false); surfaceInputs.Deindent(); surfaceInputs.AddShaderChunk("};", false); vertexShader.AddShaderChunk("GraphVertexInput PopulateVertexData(GraphVertexInput v){", false); vertexShader.Indent(); vertexShader.AddShaderChunk("return v;", false); vertexShader.Deindent(); vertexShader.AddShaderChunk("}", false); var slots = new List(); foreach (var activeNode in isUber ? activeNodeList.Where(n => ((AbstractMaterialNode)n).hasPreview) : ((INode)node).ToEnumerable()) { if (activeNode is IMasterNode || activeNode is SubGraphOutputNode) slots.AddRange(activeNode.GetInputSlots()); else slots.AddRange(activeNode.GetOutputSlots()); } GenerateSurfaceDescriptionStruct(surfaceDescriptionStruct, slots, !isUber); var shaderProperties = new PropertyCollector(); results.outputIdProperty = new Vector1ShaderProperty { displayName = "OutputId", generatePropertyBlock = false, value = -1 }; if (isUber) shaderProperties.AddShaderProperty(results.outputIdProperty); GenerateSurfaceDescription( activeNodeList, node, graph, surfaceDescriptionFunction, functionRegistry, shaderProperties, requirements, mode, outputIdProperty: results.outputIdProperty); var finalBuilder = new ShaderStringBuilder(); finalBuilder.AppendLine(@"Shader ""{0}""", name); using (finalBuilder.BlockScope()) { finalBuilder.AppendLine("Properties"); using (finalBuilder.BlockScope()) { finalBuilder.AppendLines(shaderProperties.GetPropertiesBlock(0)); } finalBuilder.AppendLine(@"HLSLINCLUDE"); finalBuilder.AppendLine("#define USE_LEGACY_UNITY_MATRIX_VARIABLES"); finalBuilder.AppendLine(@"#include ""CoreRP/ShaderLibrary/Common.hlsl"""); finalBuilder.AppendLine(@"#include ""CoreRP/ShaderLibrary/Packing.hlsl"""); finalBuilder.AppendLine(@"#include ""CoreRP/ShaderLibrary/Color.hlsl"""); finalBuilder.AppendLine(@"#include ""CoreRP/ShaderLibrary/UnityInstancing.hlsl"""); finalBuilder.AppendLine(@"#include ""CoreRP/ShaderLibrary/EntityLighting.hlsl"""); finalBuilder.AppendLine(@"#include ""ShaderGraphLibrary/ShaderVariables.hlsl"""); finalBuilder.AppendLine(@"#include ""ShaderGraphLibrary/ShaderVariablesFunctions.hlsl"""); finalBuilder.AppendLine(@"#include ""ShaderGraphLibrary/Functions.hlsl"""); finalBuilder.AppendLines(shaderProperties.GetPropertiesDeclaration(0)); finalBuilder.AppendLines(surfaceInputs.GetShaderString(0)); finalBuilder.Concat(functionBuilder); finalBuilder.AppendLines(vertexInputs.GetShaderString(0)); finalBuilder.AppendLines(surfaceDescriptionStruct.GetShaderString(0)); finalBuilder.AppendLines(vertexShader.GetShaderString(0)); finalBuilder.AppendLines(surfaceDescriptionFunction.GetShaderString(0)); finalBuilder.AppendLine(@"ENDHLSL"); finalBuilder.AppendLines(ShaderGenerator.GetPreviewSubShader(node, requirements)); ListPool.Release(activeNodeList); } results.configuredTextures = shaderProperties.GetConfiguredTexutres(); ShaderSourceMap sourceMap; results.shader = finalBuilder.ToString(out sourceMap); results.sourceMap = sourceMap; return results; } public static void GenerateSurfaceDescriptionStruct(ShaderGenerator surfaceDescriptionStruct, List slots, bool isMaster) { surfaceDescriptionStruct.AddShaderChunk("struct SurfaceDescription{", false); surfaceDescriptionStruct.Indent(); if (isMaster) { foreach (var slot in slots) surfaceDescriptionStruct.AddShaderChunk(String.Format("{0} {1};", NodeUtils.ConvertConcreteSlotValueTypeToString(AbstractMaterialNode.OutputPrecision.@float, slot.concreteValueType), NodeUtils.GetHLSLSafeName(slot.shaderOutputName)), false); surfaceDescriptionStruct.Deindent(); } else { surfaceDescriptionStruct.AddShaderChunk("float4 PreviewOutput;", false); } surfaceDescriptionStruct.Deindent(); surfaceDescriptionStruct.AddShaderChunk("};", false); } public static void GenerateSurfaceDescription( List activeNodeList, AbstractMaterialNode masterNode, AbstractMaterialGraph graph, ShaderGenerator surfaceDescriptionFunction, FunctionRegistry functionRegistry, PropertyCollector shaderProperties, ShaderGraphRequirements requirements, GenerationMode mode, string functionName = "PopulateSurfaceData", string surfaceDescriptionName = "SurfaceDescription", Vector1ShaderProperty outputIdProperty = null, IEnumerable slots = null) { if (graph == null) return; surfaceDescriptionFunction.AddShaderChunk(String.Format("{0} {1}(SurfaceInputs IN) {{", surfaceDescriptionName, functionName), false); surfaceDescriptionFunction.Indent(); surfaceDescriptionFunction.AddShaderChunk(String.Format("{0} surface = ({0})0;", surfaceDescriptionName), false); graph.CollectShaderProperties(shaderProperties, mode); foreach (var activeNode in activeNodeList.OfType()) { if (activeNode is IGeneratesFunction) { functionRegistry.builder.currentNode = activeNode; (activeNode as IGeneratesFunction).GenerateNodeFunction(functionRegistry, mode); } if (activeNode is IGeneratesBodyCode) (activeNode as IGeneratesBodyCode).GenerateNodeCode(surfaceDescriptionFunction, mode); if (masterNode == null && activeNode.hasPreview) { var outputSlot = activeNode.GetOutputSlots().FirstOrDefault(); if (outputSlot != null) surfaceDescriptionFunction.AddShaderChunk(String.Format("if ({0} == {1}) {{ surface.PreviewOutput = {2}; return surface; }}", outputIdProperty.referenceName, activeNode.tempId.index, ShaderGenerator.AdaptNodeOutputForPreview(activeNode, outputSlot.id, activeNode.GetVariableNameForSlot(outputSlot.id))), false); } // In case of the subgraph output node, the preview is generated // from the first input to the node. if (activeNode is SubGraphOutputNode) { var inputSlot = activeNode.GetInputSlots().FirstOrDefault(); if (inputSlot != null) { var foundEdges = graph.GetEdges(inputSlot.slotReference).ToArray(); string slotValue = foundEdges.Any() ? activeNode.GetSlotValue(inputSlot.id, mode) : inputSlot.GetDefaultValue(mode); surfaceDescriptionFunction.AddShaderChunk(String.Format("if ({0} == {1}) {{ surface.PreviewOutput = {2}; return surface; }}", outputIdProperty.referenceName, activeNode.tempId.index, slotValue), false); } } activeNode.CollectShaderProperties(shaderProperties, mode); } functionRegistry.builder.currentNode = null; if (masterNode != null) { if (masterNode is IMasterNode) { var usedSlots = slots ?? masterNode.GetInputSlots(); foreach (var input in usedSlots) { var foundEdges = graph.GetEdges(input.slotReference).ToArray(); if (foundEdges.Any()) { surfaceDescriptionFunction.AddShaderChunk(string.Format("surface.{0} = {1};", NodeUtils.GetHLSLSafeName(input.shaderOutputName), masterNode.GetSlotValue(input.id, mode)), true); } else { surfaceDescriptionFunction.AddShaderChunk(string.Format("surface.{0} = {1};", NodeUtils.GetHLSLSafeName(input.shaderOutputName), input.GetDefaultValue(mode)), true); } } } else if (masterNode.hasPreview) { foreach (var slot in masterNode.GetOutputSlots()) surfaceDescriptionFunction.AddShaderChunk(string.Format("surface.{0} = {1};", NodeUtils.GetHLSLSafeName(slot.shaderOutputName), masterNode.GetSlotValue(slot.id, mode)), true); } } surfaceDescriptionFunction.AddShaderChunk("return surface;", false); surfaceDescriptionFunction.Deindent(); surfaceDescriptionFunction.AddShaderChunk("}", false); } public static GenerationResults GetPreviewShader(this AbstractMaterialGraph graph, AbstractMaterialNode node) { return graph.GetShader(node, GenerationMode.Preview, String.Format("hidden/preview/{0}", node.GetVariableNameForNode())); } public static GenerationResults GetUberPreviewShader(this AbstractMaterialGraph graph) { return graph.GetShader(null, GenerationMode.Preview, "hidden/preview"); } static Dictionary s_LegacyTypeRemapping; public static Dictionary GetLegacyTypeRemapping() { if (s_LegacyTypeRemapping == null) { s_LegacyTypeRemapping = new Dictionary(); foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies()) { foreach (var type in assembly.GetTypesOrNothing()) { if (type.IsAbstract) continue; foreach (var attribute in type.GetCustomAttributes(typeof(FormerNameAttribute), false)) { var legacyAttribute = (FormerNameAttribute)attribute; var serializationInfo = new SerializationHelper.TypeSerializationInfo { fullName = legacyAttribute.fullName }; s_LegacyTypeRemapping[serializationInfo] = SerializationHelper.GetTypeSerializableAsString(type); } } } } return s_LegacyTypeRemapping; } /// /// Sanitizes a supplied string such that it does not collide /// with any other name in a collection. /// /// /// A collection of names that the new name should not collide with. /// /// /// The format applied to the name if a duplicate exists. /// This must be a format string that contains `{0}` and `{1}` /// once each. An example could be `{0} ({1})`, which will append ` (n)` /// to the name for the n`th duplicate. /// /// /// The name to be sanitized. /// /// /// A name that is distinct form any name in `existingNames`. /// internal static string SanitizeName(IEnumerable existingNames, string duplicateFormat, string name) { if (!existingNames.Contains(name)) return name; string escapedDuplicateFormat = Regex.Escape(duplicateFormat); // Escaped format will escape string interpolation, so the escape caracters must be removed for these. escapedDuplicateFormat = escapedDuplicateFormat.Replace(@"\{0}", @"{0}"); escapedDuplicateFormat = escapedDuplicateFormat.Replace(@"\{1}", @"{1}"); var baseRegex = new Regex(string.Format(escapedDuplicateFormat, @"^(.*)", @"(\d+)")); var baseMatch = baseRegex.Match(name); if (baseMatch.Success) name = baseMatch.Groups[1].Value; string baseNameExpression= string.Format(@"^{0}", Regex.Escape(name)); var regex = new Regex(string.Format(escapedDuplicateFormat, baseNameExpression, @"(\d+)") + "$"); var existingDuplicateNumbers = existingNames.Select(existingName => regex.Match(existingName)).Where(m => m.Success).Select(m => int.Parse(m.Groups[1].Value)).Where(n => n > 0).Distinct().ToList(); var duplicateNumber = 1; existingDuplicateNumbers.Sort(); if (existingDuplicateNumbers.Any() && existingDuplicateNumbers.First() == 1) { duplicateNumber = existingDuplicateNumbers.Last() + 1; for (var i = 1; i < existingDuplicateNumbers.Count; i++) { if (existingDuplicateNumbers[i - 1] != existingDuplicateNumbers[i] - 1) { duplicateNumber = existingDuplicateNumbers[i - 1] + 1; break; } } } return string.Format(duplicateFormat, name, duplicateNumber); } } }