%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: ReflectorWhiteEmissive02 m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: _ALPHABLEND_ON _EMISSION _EMISSIONMAP _LIGHTMAPPING_DYNAMIC_LIGHTMAPS _LIGHTMAPPING_REALTIME _UVSEC_UV1 m_LightmapFlags: 1 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent m_SavedProperties: serializedVersion: 2 m_TexEnvs: data: first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: 9feb100306c9d084580a05d891522023, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _BumpMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _DetailNormalMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _ParallaxMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _OcclusionMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _EmissionMap second: m_Texture: {fileID: 2800000, guid: 9feb100306c9d084580a05d891522023, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _DetailMask second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _DetailAlbedoMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _Occlusion second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _MetallicGlossMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _SpecGlossMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: data: first: name: _SrcBlend second: 5 data: first: name: _DstBlend second: 10 data: first: name: _AlphaTestRef second: 0.5 data: first: name: _Parallax second: 0.02 data: first: name: _ZWrite second: 0 data: first: name: _Glossiness second: 0 data: first: name: _BumpScale second: 1 data: first: name: _OcclusionStrength second: 1 data: first: name: _DetailNormalMapScale second: 1 data: first: name: _UVSec second: 0 data: first: name: _Mode second: 2 data: first: name: _Metallic second: 0 data: first: name: _Lightmapping second: 1 data: first: name: _EmissionScaleUI second: 0.5 data: first: name: _InvFade second: 1 m_Colors: data: first: name: _EmissionColor second: {r: 0.73536056, g: 0.73536056, b: 0.73536056, a: 0.7353606} data: first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _SpecColor second: {r: 0.2, g: 0.2, b: 0.2, a: 1} data: first: name: _EmissionColorUI second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _EmissionColorWithMapUI second: {r: 1, g: 1, b: 1, a: 1} data: first: name: _SpecularColor second: {r: 0.2, g: 0.2, b: 0.2, a: 1} data: first: name: _TintColor second: {r: 1, g: 1, b: 1, a: 0.5019608}