using UnityEngine; using UnityEngine.Experimental.UIElements; namespace UnityEditor.MaterialGraph.Drawing { public class NodePreviewDrawer : Image { public NodePreviewPresenter data; public override void DoRepaint(IStylePainter painter) { image = data.Render(new Vector2(200, 200)); painter.DrawTexture(position, image, new Color(1, 1, 1, 1), scaleMode); //base.DoRepaint(args); } } }