#ifndef SHADERPASS #error Undefine_SHADERPASS #endif // NEWLITTODO : Handling of TESSELATION, DISPLACEMENT, HEIGHTMAP, WIND #define ATTRIBUTES_NEED_TEXCOORD0 #define VARYINGS_NEED_TEXCOORD0 // This include will define the various Attributes/Varyings structure #include "HDRP/ShaderPass/VaryingMesh.hlsl"