#ifdef SHADER_VARIABLES_INCLUDE_CB uint _EnableDecals; float2 _DecalAtlasResolution; uint _DecalCount; #else #include "HDRP/Material/Decal//Decal.cs.hlsl" StructuredBuffer _DecalDatas; TEXTURE2D_ARRAY(_DecalAtlas); SAMPLER(sampler_DecalAtlas); TEXTURE2D(_DecalAtlas2D); SAMPLER(_trilinear_clamp_sampler_DecalAtlas2D); RW_TEXTURE2D(float, _DecalHTile); // DXGI_FORMAT_R8_UINT is not supported by Unity TEXTURE2D(_DecalHTileTexture); UNITY_INSTANCING_BUFFER_START(Decal) UNITY_DEFINE_INSTANCED_PROP(float4x4, _NormalToWorld) UNITY_INSTANCING_BUFFER_END(matrix) #endif