#ifndef UNITY_DECALPROPERTIES_INCLUDED #define UNITY_DECALPROPERTIES_INCLUDED TEXTURE2D(_BaseColorMap); SAMPLER(sampler_BaseColorMap); TEXTURE2D(_NormalMap); SAMPLER(sampler_NormalMap); TEXTURE2D(_MaskMap); SAMPLER(sampler_MaskMap); float _NormalBlendSrc; float _MaskBlendSrc; float _DecalBlend; float4 _BaseColor; float _DecalMeshDepthBias; #endif