using System; namespace UnityEditor.ShaderGraph { [Flags] public enum NeededCoordinateSpace { None = 0, Object = 1 << 0, View = 1 << 1, World = 1 << 2, Tangent = 1 << 3 } public enum CoordinateSpace { Object, View, World, Tangent } public enum InterpolatorType { Normal, BiTangent, Tangent, ViewDirection, Position } public static class CoordinateSpaceNameExtensions { static int s_SpaceCount = Enum.GetValues(typeof(CoordinateSpace)).Length; static int s_InterpolatorCount = Enum.GetValues(typeof(InterpolatorType)).Length; static string[] s_VariableNames = new string[s_SpaceCount * s_InterpolatorCount]; public static string ToVariableName(this CoordinateSpace space, InterpolatorType type) { var index = (int)space + (int)type * s_SpaceCount; if (string.IsNullOrEmpty(s_VariableNames[index])) s_VariableNames[index] = string.Format("{0}Space{1}", space, type); return s_VariableNames[index]; } public static NeededCoordinateSpace ToNeededCoordinateSpace(this CoordinateSpace space) { switch (space) { case CoordinateSpace.Object: return NeededCoordinateSpace.Object; case CoordinateSpace.View: return NeededCoordinateSpace.View; case CoordinateSpace.World: return NeededCoordinateSpace.World; case CoordinateSpace.Tangent: return NeededCoordinateSpace.Tangent; default: throw new ArgumentOutOfRangeException("space", space, null); } } } }