namespace UnityEditor.Graphs.Material { [Title("Math/Subtract Node")] class SubtractNode : Function2Input, IGeneratesFunction { public override void Init() { base.Init(); name = "SubtractNode"; } protected override string GetFunctionName () {return "unity_subtract_"+precision;} public void GenerateNodeFunction(ShaderGenerator visitor, GenerationMode generationMode) { var outputString = new ShaderGenerator (); foreach (var precision in m_PrecisionNames) { outputString.AddShaderChunk("inline " + precision + "4 unity_subtract_" + precision + " (" + precision + "4 arg1, " + precision + "4 arg2)", false); outputString.AddShaderChunk("{", false); outputString.Indent(); outputString.AddShaderChunk("return arg1 - arg2;", false); outputString.Deindent(); outputString.AddShaderChunk("}", false); } visitor.AddShaderChunk (outputString.GetShaderString (0), true); } } }