using UnityEngine; namespace UnityEditor.Graphs.Material { public class SubGraphOutputsNode : SubGraphIOBaseNode { public override void Init() { base.Init(); name = "SubGraphOutputs"; title = "Outputs"; position = new Rect(BaseMaterialGraphGUI.kDefaultNodeWidth * 8, BaseMaterialGraphGUI.kDefaultNodeHeight * 2, Mathf.Max(300, position.width), position.height); } public override void AddSlot () { AddSlot (new Slot (SlotType.InputSlot, GenerateSlotName (SlotType.InputSlot))); } } }