Shader "Custom/Post-processing Tests/Nan_Shader" { Properties { _Color1 ("Color 1", Color) = (1,0,0,0) _Color2 ("Color 2", Color) = (0,0,0,0) } SubShader { Tags { "RenderType"="Opaque" } LOD 100 Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma multi_compile_fog #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; }; struct v2f { float4 vertex : SV_POSITION; }; float4 _Color1; float4 _Color2; v2f vert (appdata v) { v2f o; o.vertex = UnityObjectToClipPos(v.vertex); return o; } half4 frag (v2f i) : SV_Target { return _Color1 / _Color2; } ENDCG } } }