using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Round", "Step")] public class StepNode : CodeFunctionNode { public StepNode() { name = "Step"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Step-Node"; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Step", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Step( [Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector Edge, [Slot(1, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector In, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = step(Edge, In); } "; } } }