using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Math", "Derivative", "DDX")] public class DDXNode : CodeFunctionNode { public DDXNode() { name = "DDX"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/DDX-Node"; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_DDX", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_DDX( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = ddx(In); } "; } } }