using System.Reflection; using UnityEditor.ShaderGraph.Drawing.Controls; using UnityEngine; using UnityEditor.Graphing; namespace UnityEditor.ShaderGraph { [Title("Artistic", "Blend", "Blend")] public class BlendNode : CodeFunctionNode { public BlendNode() { name = "Blend"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Blend-Node"; } } string GetCurrentBlendName() { return System.Enum.GetName(typeof(BlendMode), m_BlendMode); } [SerializeField] BlendMode m_BlendMode = BlendMode.Overlay; [EnumControl("Mode")] public BlendMode blendMode { get { return m_BlendMode; } set { if (m_BlendMode == value) return; m_BlendMode = value; Dirty(ModificationScope.Graph); } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod(string.Format("Unity_Blend_{0}", GetCurrentBlendName()), BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Blend_Burn( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = 1.0 - (1.0 - Blend)/Base; Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_Darken( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = min(Blend, Base); Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_Difference( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = abs(Blend - Base); Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_Dodge( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = Base / (1.0 - Blend); Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_Divide( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = Base / (Blend + 0.000000000001); Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_Exclusion( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = Blend + Base - (2.0 * Blend * Base); Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_HardLight( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { {precision}{slot2dimension} result1 = 1.0 - 2.0 * (1.0 - Base) * (1.0 - Blend); {precision}{slot2dimension} result2 = 2.0 * Base * Blend; {precision}{slot2dimension} zeroOrOne = step(Blend, 0.5); Out = result2 * zeroOrOne + (1 - zeroOrOne) * result1; Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_HardMix( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = step(1 - Base, Blend); Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_Lighten( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = max(Blend, Base); Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_LinearBurn( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = Base + Blend - 1.0; Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_LinearDodge( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = Base + Blend; Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_LinearLight( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = Blend < 0.5 ? max(Base + (2 * Blend) - 1, 0) : min(Base + 2 * (Blend - 0.5), 1); Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_LinearLightAddSub( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = Blend + 2.0 * Base - 1.0; Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_Multiply( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = Base * Blend; Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_Negation( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = 1.0 - abs(1.0 - Blend - Base); Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_Screen( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = 1.0 - (1.0 - Blend) * (1.0 - Base); Out = lerp(Base, Out, Opacity); }"; } static string Unity_Blend_Overlay( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { {precision}{slot2dimension} result1 = 1.0 - 2.0 * (1.0 - Base) * (1.0 - Blend); {precision}{slot2dimension} result2 = 2.0 * Base * Blend; {precision}{slot2dimension} zeroOrOne = step(Base, 0.5); Out = result2 * zeroOrOne + (1 - zeroOrOne) * result1; Out = lerp(Base, Out, Opacity); } "; } static string Unity_Blend_PinLight( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { {precision}{slot2dimension} check = step (0.5, Blend); {precision}{slot2dimension} result1 = check * max(2.0 * (Base - 0.5), Blend); Out = result1 + (1.0 - check) * min(2.0 * Base, Blend); Out = lerp(Base, Out, Opacity); } "; } static string Unity_Blend_SoftLight( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { {precision}{slot2dimension} result1 = 2.0 * Base * Blend + Base * Base * (1.0 - 2.0 * Blend); {precision}{slot2dimension} result2 = sqrt(Base) * (2.0 * Blend - 1.0) + 2.0 * Base * (1.0 - Blend); {precision}{slot2dimension} zeroOrOne = step(0.5, Blend); Out = result2 * zeroOrOne + (1 - zeroOrOne) * result1; Out = lerp(Base, Out, Opacity); } "; } static string Unity_Blend_VividLight( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { {precision}{slot2dimension} result1 = 1.0 - (1.0 - Blend) / (2.0 * Base); {precision}{slot2dimension} result2 = Blend / (2.0 * (1.0 - Base)); {precision}{slot2dimension} zeroOrOne = step(0.5, Base); Out = result2 * zeroOrOne + (1 - zeroOrOne) * result1; Out = lerp(Base, Out, Opacity); } "; } static string Unity_Blend_Subtract( [Slot(0, Binding.None)] DynamicDimensionVector Base, [Slot(1, Binding.None)] DynamicDimensionVector Blend, [Slot(3, Binding.None, 1, 1, 1, 1)] Vector1 Opacity, [Slot(2, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = Base - Blend; Out = lerp(Base, Out, Opacity); } "; } } }