using System; using UnityEngine; namespace UnityEditor.Graphing { [Serializable] public struct DrawState { [SerializeField] private bool m_Expanded; [SerializeField] private Rect m_Position; public bool expanded { get { return m_Expanded; } set { m_Expanded = value; } } public Rect position { get { return m_Position; } set { m_Position = value; } } } }