// // This file was automatically generated from Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/SkyManager.cs. Please don't edit by hand. // #ifndef SKYMANAGER_CS_HLSL #define SKYMANAGER_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.LightSamplingParameters: static fields // #define LIGHTSAMPLINGPARAMETERS_TEXTURE_HEIGHT (256) #define LIGHTSAMPLINGPARAMETERS_TEXTURE_WIDTH (512) #endif