using System; using UnityEditor.Graphing; using UnityEngine; namespace UnityEditor.ShaderGraph { [Serializable] public class Matrix2ShaderProperty : MatrixShaderProperty { public Matrix2ShaderProperty() { displayName = "Matrix2"; } public override PropertyType propertyType { get { return PropertyType.Matrix2; } } public override string GetPropertyDeclarationString(string delimiter = ";") { return "float4x4 " + referenceName + " = float4x4(1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)" + delimiter; } public override INode ToConcreteNode() { return new Matrix2Node { row0 = new Vector2(value.m00, value.m01), row1 = new Vector2(value.m10, value.m11) }; } public override IShaderProperty Copy() { var copied = new Matrix2ShaderProperty(); copied.displayName = displayName; copied.value = value; return copied; } } }