using System.Collections; using System.Collections.Generic; using UnityEngine; using NUnit.Framework; using UnityEngine.TestTools; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; using UnityEngine.Events; using System.IO; using System.Linq; public class GraphicTestsPlayMode : IPrebuildSetup { public virtual string pipelineID { get { return "NoPipeline"; } } #if UNITY_EDITOR UnityEditor.EditorBuildSettingsScene[] oldScenes; #endif public void Setup() { #if UNITY_EDITOR oldScenes = UnityEditor.EditorBuildSettings.scenes; List sceneSetups = new List(); foreach ( TestFrameworkTools.TestInfo testInfo in TestFrameworkTools.CollectScenesPlayMode.GetScenesForPipelineID(pipelineID)) { sceneSetups.Add(new UnityEditor.EditorBuildSettingsScene { path = testInfo.relativePath, enabled = true }); } UnityEditor.EditorBuildSettings.scenes = sceneSetups.ToArray(); #endif } [OneTimeTearDown] public void Cleanup() { #if UNITY_EDITOR UnityEditor.EditorBuildSettings.scenes = oldScenes; #endif } public IEnumerator TestScene(TestFrameworkTools.TestInfo testInfo) { // open the scene UnityEngine.SceneManagement.SceneManager.LoadScene( testInfo.sceneListIndex , UnityEngine.SceneManagement.LoadSceneMode.Single); yield return null; // wait one "frame" to let the scene load SetupSceneForRenderPipelineTest testSetup = GameObject.FindObjectOfType(); TestFrameworkTools.AssertFix.TestWithMessages(testSetup != null, "No SetupSceneForRenderPipelineTest in scene " + testInfo.name); TestFrameworkTools.AssertFix.TestWithMessages(testSetup.cameraToUse != null, "No configured camera in "); Time.captureFramerate = testSetup.forcedFrameRate; // Initialize testSetup.Setup(); yield return null; // Wait one frame in case we changed the render pipeline testSetup.thingToDoBeforeTest.Invoke(); // Setup Render Target Camera testCamera = testSetup.cameraToUse; var rtDesc = new RenderTextureDescriptor( testSetup.width, testSetup.height, (testSetup.hdr && testCamera.allowHDR) ? RenderTextureFormat.ARGBHalf : RenderTextureFormat.ARGB32, 24); //rtDesc.sRGB = PlayerSettings.colorSpace == ColorSpace.Linear; rtDesc.msaaSamples = testSetup.msaaSamples; var tempTarget = RenderTexture.GetTemporary(rtDesc); var oldTarget = testSetup.cameraToUse.targetTexture; testSetup.cameraToUse.targetTexture = tempTarget; for (int f = 0; f < testSetup.waitForFrames; ++f) yield return null; // render the scene testSetup.cameraToUse.Render(); testSetup.cameraToUse.targetTexture = oldTarget; // Readback the rendered texture var oldActive = RenderTexture.active; RenderTexture.active = tempTarget; var captured = new Texture2D(tempTarget.width, tempTarget.height, TextureFormat.RGB24, false); captured.ReadPixels(new Rect(0, 0, testSetup.width, testSetup.height), 0, 0); RenderTexture.active = oldActive; // Load the template Texture2D fromDisk = new Texture2D(2, 2); string dumpFileLocation = ""; if (!TestFrameworkTools.FindReferenceImage(testInfo, ref fromDisk, captured, ref dumpFileLocation)) { throw new System.Exception(string.Format("Template file not found for {0}, creating it at {1}.", testInfo.name, dumpFileLocation)); } // Compare var areEqual = TestFrameworkTools.CompareTextures(fromDisk, captured, testInfo.threshold); if (!areEqual) { var failedPath = Path.Combine(Directory.GetParent(Application.dataPath).ToString(), "SRP_Failed"); Directory.CreateDirectory(failedPath); var misMatchLocationResult = Path.Combine(failedPath, string.Format("{0}.{1}", testInfo.name, "png")); var misMatchLocationTemplate = Path.Combine(failedPath, string.Format("{0}.template.{1}", testInfo.name, "png")); var generated = captured.EncodeToPNG(); File.WriteAllBytes(misMatchLocationResult, generated); File.Copy(dumpFileLocation, misMatchLocationTemplate, true); throw new System.Exception(string.Format("Scene from {0}, did not match .template file.", testInfo.relativePath)); } else { Assert.IsTrue(true); } testSetup.TearDown(); yield return null; } public class HDRP : GraphicTestsPlayMode { public override string pipelineID { get { return "HDRP"; } } [UnityTest] new public IEnumerator TestScene([ValueSource(typeof(TestFrameworkTools.CollectScenesPlayMode), "HDRP")]TestFrameworkTools.TestInfo testInfo) { return base.TestScene(testInfo); } } }