// // This file was automatically generated from Assets/ScriptableRenderLoop/ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs. Please don't edit by hand. // #ifndef ATMOSPHERICSCATTERING_CS_HLSL #define ATMOSPHERICSCATTERING_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.AtmosphericScatteringSettings+FogType: static fields // #define FOGTYPE_NONE (0) #define FOGTYPE_LINEAR (1) #define FOGTYPE_EXPONENTIAL (2) // // UnityEngine.Experimental.Rendering.HDPipeline.AtmosphericScatteringSettings+FogColorMode: static fields // #define FOGCOLORMODE_CONSTANT_COLOR (0) #define FOGCOLORMODE_SKY_COLOR (1) #endif