// // This file was automatically generated. Please don't edit by hand. // #ifndef VOLUMETRICLIGHTING_CS_HLSL #define VOLUMETRICLIGHTING_CS_HLSL // Generated from UnityEngine.Experimental.Rendering.HDPipeline.VolumeProperties // PackingRules = Exact struct VolumeProperties { float3 scattering; float extinction; float asymmetry; float align16_0; float align16_1; float align16_2; }; // // Accessors for UnityEngine.Experimental.Rendering.HDPipeline.VolumeProperties // float3 GetScattering(VolumeProperties value) { return value.scattering; } float GetExtinction(VolumeProperties value) { return value.extinction; } float GetAsymmetry(VolumeProperties value) { return value.asymmetry; } float GetAlign16_0(VolumeProperties value) { return value.align16_0; } float GetAlign16_1(VolumeProperties value) { return value.align16_1; } float GetAlign16_2(VolumeProperties value) { return value.align16_2; } #endif