using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; namespace UnityEditor.Experimental.Rendering { [InitializeOnLoad] public class FilterWindow : EditorWindow { public interface IProvider { Vector2 position { get; set; } void CreateComponentTree(List tree); bool GoToChild(Element element, bool addIfComponent); } public static readonly float DefaultWidth = 250f; public static readonly float DefaultHeight = 300f; #region BaseElements public class Element : IComparable { public int level; public GUIContent content; public string name { get { return content.text; } } public int CompareTo(object o) { return name.CompareTo((o as Element).name); } } [Serializable] public class GroupElement : Element { public Vector2 scroll; public int selectedIndex; public bool WantsFocus { get; protected set; } public virtual bool ShouldDisable { get { return false; } } public GroupElement(int level, string name) { this.level = level; content = new GUIContent(name); } public virtual bool HandleKeyboard(Event evt, FilterWindow window, Action goToParent) { return false; } public virtual bool OnGUI(FilterWindow sFilterWindow) { return false; } } #endregion // Styles class Styles { public GUIStyle header = (GUIStyle)typeof(EditorStyles).GetProperty("inspectorBig", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null, null); public GUIStyle componentButton = new GUIStyle("PR Label"); public GUIStyle groupButton; public GUIStyle background = "grey_border"; public GUIStyle rightArrow = "AC RightArrow"; public GUIStyle leftArrow = "AC LeftArrow"; public Styles() { header.font = EditorStyles.boldLabel.font; componentButton.alignment = TextAnchor.MiddleLeft; componentButton.fixedHeight = 20; componentButton.imagePosition = ImagePosition.ImageAbove; groupButton = new GUIStyle(componentButton); } } const int k_HeaderHeight = 30; const int k_WindowHeight = 400 - 80; const int k_HelpHeight = 80 * 0; const string k_ComponentSearch = "NodeSearchString"; static Styles s_Styles; static FilterWindow s_FilterWindow; static long s_LastClosedTime; static bool s_DirtyList; IProvider m_Provider; Element[] m_Tree; Element[] m_SearchResultTree; List m_Stack = new List(); float m_Anim = 1; int m_AnimTarget = 1; long m_LastTime; bool m_ScrollToSelected; string m_DelayedSearch; string m_Search = ""; bool m_HasSearch { get { return !string.IsNullOrEmpty(m_Search); } } GroupElement m_ActiveParent { get { return m_Stack[m_Stack.Count - 2 + m_AnimTarget]; } } Element[] m_ActiveTree { get { return m_HasSearch ? m_SearchResultTree : m_Tree; } } Element m_ActiveElement { get { if (m_ActiveTree == null) return null; var children = GetChildren(m_ActiveTree, m_ActiveParent); return children.Count == 0 ? null : children[m_ActiveParent.selectedIndex]; } } bool m_IsAnimating { get { return !Mathf.Approximately(m_Anim, m_AnimTarget); } } static FilterWindow() { s_DirtyList = true; } void OnEnable() { s_FilterWindow = this; m_Search = ""; } void OnDisable() { s_LastClosedTime = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; s_FilterWindow = null; } internal static bool ValidateAddComponentMenuItem() { return true; } internal static bool Show(Vector2 position, IProvider provider) { // If the window is already open, close it instead. var wins = Resources.FindObjectsOfTypeAll(typeof(FilterWindow)); if (wins.Length > 0) { try { ((EditorWindow)wins[0]).Close(); return false; } catch (Exception) { s_FilterWindow = null; } } // We could not use realtimeSinceStartUp since it is set to 0 when entering/exitting // playmode, we assume an increasing time when comparing time. long nowMilliSeconds = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond; bool justClosed = nowMilliSeconds < s_LastClosedTime + 50; if (!justClosed) { Event.current.Use(); if (s_FilterWindow == null) { s_FilterWindow = CreateInstance(); s_FilterWindow.hideFlags = HideFlags.HideAndDontSave; } s_FilterWindow.Init(position, provider); return true; } return false; } static object Invoke(Type t, object inst, string method, params object[] args) { var flags = (inst == null ? BindingFlags.Static : BindingFlags.Instance) | BindingFlags.NonPublic; var mi = t.GetMethod(method, flags); return mi.Invoke(inst, args); } void Init(Vector2 position, IProvider provider) { m_Provider = provider; // Has to be done before calling Show / ShowWithMode m_Provider.position = position; position = GUIUtility.GUIToScreenPoint(position); var buttonRect = new Rect(position.x - DefaultWidth / 2, position.y - 16, DefaultWidth, 1); CreateComponentTree(); ShowAsDropDown(buttonRect, new Vector2(buttonRect.width, k_WindowHeight)); Focus(); wantsMouseMove = true; } void CreateComponentTree() { var tree = new List(); m_Provider.CreateComponentTree(tree); m_Tree = tree.ToArray(); // Rebuild stack if (m_Stack.Count == 0) { m_Stack.Add(m_Tree[0] as GroupElement); } else { // The root is always the match for level 0 var match = m_Tree[0] as GroupElement; int level = 0; while (true) { // Assign the match for the current level var oldElement = m_Stack[level]; m_Stack[level] = match; m_Stack[level].selectedIndex = oldElement.selectedIndex; m_Stack[level].scroll = oldElement.scroll; // See if we reached last element of stack level++; if (level == m_Stack.Count) break; // Try to find a child of the same name as we had before var children = GetChildren(m_ActiveTree, match); var childMatch = children.FirstOrDefault(c => c.name == m_Stack[level].name); if (childMatch is GroupElement) { match = childMatch as GroupElement; } else { // If we couldn't find the child, remove all further elements from the stack while (m_Stack.Count > level) m_Stack.RemoveAt(level); } } } s_DirtyList = false; RebuildSearch(); } internal void OnGUI() { // Avoids errors in the console if a domain reload is triggered while the filter window // is opened if (m_Provider == null) return; if (s_Styles == null) s_Styles = new Styles(); GUI.Label(new Rect(0, 0, position.width, position.height), GUIContent.none, s_Styles.background); if (s_DirtyList) CreateComponentTree(); // Keyboard HandleKeyboard(); GUILayout.Space(7); // Search if (!m_ActiveParent.WantsFocus) { EditorGUI.FocusTextInControl("ComponentSearch"); Focus(); } var searchRect = GUILayoutUtility.GetRect(10, 20); searchRect.x += 8; searchRect.width -= 16; GUI.SetNextControlName("ComponentSearch"); using (new EditorGUI.DisabledScope(m_ActiveParent.ShouldDisable)) { string newSearch = (string)Invoke(typeof(EditorGUI), null, "SearchField", searchRect, m_DelayedSearch ?? m_Search); if (newSearch != m_Search || m_DelayedSearch != null) { if (!m_IsAnimating) { m_Search = m_DelayedSearch ?? newSearch; EditorPrefs.SetString(k_ComponentSearch, m_Search); RebuildSearch(); m_DelayedSearch = null; } else { m_DelayedSearch = newSearch; } } } // Show lists ListGUI(m_ActiveTree, m_Anim, GetElementRelative(0), GetElementRelative(-1)); if (m_Anim < 1) ListGUI(m_ActiveTree, m_Anim + 1, GetElementRelative(-1), GetElementRelative(-2)); // Animate if (m_IsAnimating && Event.current.type == EventType.Repaint) { long now = DateTime.Now.Ticks; float deltaTime = (now - m_LastTime) / (float)TimeSpan.TicksPerSecond; m_LastTime = now; m_Anim = Mathf.MoveTowards(m_Anim, m_AnimTarget, deltaTime * 4); if (m_AnimTarget == 0 && Mathf.Approximately(m_Anim, 0)) { m_Anim = 1; m_AnimTarget = 1; m_Stack.RemoveAt(m_Stack.Count - 1); } Repaint(); } } void HandleKeyboard() { var evt = Event.current; if (evt.type == EventType.KeyDown) { // Special handling when in new script panel if (!m_ActiveParent.HandleKeyboard(evt, s_FilterWindow, GoToParent)) { // Always do these if (evt.keyCode == KeyCode.DownArrow) { m_ActiveParent.selectedIndex++; m_ActiveParent.selectedIndex = Mathf.Min(m_ActiveParent.selectedIndex, GetChildren(m_ActiveTree, m_ActiveParent).Count - 1); m_ScrollToSelected = true; evt.Use(); } if (evt.keyCode == KeyCode.UpArrow) { m_ActiveParent.selectedIndex--; m_ActiveParent.selectedIndex = Mathf.Max(m_ActiveParent.selectedIndex, 0); m_ScrollToSelected = true; evt.Use(); } if (evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.KeypadEnter) { GoToChild(m_ActiveElement, true); evt.Use(); } // Do these if we're not in search mode if (!m_HasSearch) { if (evt.keyCode == KeyCode.LeftArrow || evt.keyCode == KeyCode.Backspace) { GoToParent(); evt.Use(); } if (evt.keyCode == KeyCode.RightArrow) { GoToChild(m_ActiveElement, false); evt.Use(); } if (evt.keyCode == KeyCode.Escape) { Close(); evt.Use(); } } } } } const string k_SearchHeader = "Search"; void RebuildSearch() { if (!m_HasSearch) { m_SearchResultTree = null; if (m_Stack[m_Stack.Count - 1].name == k_SearchHeader) { m_Stack.Clear(); m_Stack.Add(m_Tree[0] as GroupElement); } m_AnimTarget = 1; m_LastTime = DateTime.Now.Ticks; return; } // Support multiple search words separated by spaces. var searchWords = m_Search.ToLower().Split(' '); // We keep two lists. Matches that matches the start of an item always get first priority. var matchesStart = new List(); var matchesWithin = new List(); foreach (var e in m_Tree) { if (e is GroupElement) continue; string name = e.name.ToLower().Replace(" ", ""); bool didMatchAll = true; bool didMatchStart = false; // See if we match ALL the seaarch words. for (int w = 0; w < searchWords.Length; w++) { string search = searchWords[w]; if (name.Contains(search)) { // If the start of the item matches the first search word, make a note of that. if (w == 0 && name.StartsWith(search)) didMatchStart = true; } else { // As soon as any word is not matched, we disregard this item. didMatchAll = false; break; } } // We always need to match all search words. // If we ALSO matched the start, this item gets priority. if (didMatchAll) { if (didMatchStart) matchesStart.Add(e); else matchesWithin.Add(e); } } matchesStart.Sort(); matchesWithin.Sort(); // Create search tree var tree = new List(); // Add parent tree.Add(new GroupElement(0, k_SearchHeader)); // Add search results tree.AddRange(matchesStart); tree.AddRange(matchesWithin); // Create search result tree m_SearchResultTree = tree.ToArray(); m_Stack.Clear(); m_Stack.Add(m_SearchResultTree[0] as GroupElement); // Always select the first search result when search is changed (e.g. a character was typed in or deleted), // because it's usually the best match. if (GetChildren(m_ActiveTree, m_ActiveParent).Count >= 1) m_ActiveParent.selectedIndex = 0; else m_ActiveParent.selectedIndex = -1; } GroupElement GetElementRelative(int rel) { int i = m_Stack.Count + rel - 1; if (i < 0) return null; return m_Stack[i]; } void GoToParent() { if (m_Stack.Count > 1) { m_AnimTarget = 0; m_LastTime = DateTime.Now.Ticks; } } void ListGUI(Element[] tree, float anim, GroupElement parent, GroupElement grandParent) { // Smooth the fractional part of the anim value anim = Mathf.Floor(anim) + Mathf.SmoothStep(0, 1, Mathf.Repeat(anim, 1)); // Calculate rect for animated area var animRect = position; animRect.x = position.width * (1 - anim) + 1; animRect.y = k_HeaderHeight; animRect.height -= k_HeaderHeight + k_HelpHeight; animRect.width -= 2; // Start of animated area (the part that moves left and right) GUILayout.BeginArea(animRect); // Header var headerRect = GUILayoutUtility.GetRect(10, 25); string name = parent.name; GUI.Label(headerRect, name, s_Styles.header); // Back button if (grandParent != null) { var arrowRect = new Rect(headerRect.x + 4, headerRect.y + 7, 13, 13); var e = Event.current; if (e.type == EventType.Repaint) s_Styles.leftArrow.Draw(arrowRect, false, false, false, false); if (e.type == EventType.MouseDown && headerRect.Contains(e.mousePosition)) { GoToParent(); e.Use(); } } if (!parent.OnGUI(s_FilterWindow)) ListGUI(tree, parent); GUILayout.EndArea(); } void GoToChild(Element e, bool addIfComponent) { if (m_Provider.GoToChild(e, addIfComponent)) { Close(); } else if (!m_HasSearch) { m_LastTime = DateTime.Now.Ticks; if (m_AnimTarget == 0) { m_AnimTarget = 1; } else if (Mathf.Approximately(m_Anim, 1f)) { m_Anim = 0; m_Stack.Add(e as GroupElement); } } } void ListGUI(Element[] tree, GroupElement parent) { // Start of scroll view list parent.scroll = GUILayout.BeginScrollView(parent.scroll); EditorGUIUtility.SetIconSize(new Vector2(16, 16)); var children = GetChildren(tree, parent); var selectedRect = new Rect(); var evt = Event.current; // Iterate through the children for (int i = 0; i < children.Count; i++) { var e = children[i]; var r = GUILayoutUtility.GetRect(16, 20, GUILayout.ExpandWidth(true)); // Select the element the mouse cursor is over. // Only do it on mouse move - keyboard controls are allowed to overwrite this until the next time the mouse moves. if (evt.type == EventType.MouseMove || evt.type == EventType.MouseDown) { if (parent.selectedIndex != i && r.Contains(evt.mousePosition)) { parent.selectedIndex = i; Repaint(); } } bool selected = false; // Handle selected item if (i == parent.selectedIndex) { selected = true; selectedRect = r; } // Draw element if (evt.type == EventType.Repaint) { var labelStyle = (e is GroupElement) ? s_Styles.groupButton : s_Styles.componentButton; labelStyle.Draw(r, e.content, false, false, selected, selected); if (e is GroupElement) { var arrowRect = new Rect(r.x + r.width - 13, r.y + 4, 13, 13); s_Styles.rightArrow.Draw(arrowRect, false, false, false, false); } } if (evt.type == EventType.MouseDown && r.Contains(evt.mousePosition)) { evt.Use(); parent.selectedIndex = i; GoToChild(e, true); } } EditorGUIUtility.SetIconSize(Vector2.zero); GUILayout.EndScrollView(); // Scroll to show selected if (m_ScrollToSelected && evt.type == EventType.Repaint) { m_ScrollToSelected = false; var scrollRect = GUILayoutUtility.GetLastRect(); if (selectedRect.yMax - scrollRect.height > parent.scroll.y) { parent.scroll.y = selectedRect.yMax - scrollRect.height; Repaint(); } if (selectedRect.y < parent.scroll.y) { parent.scroll.y = selectedRect.y; Repaint(); } } } List GetChildren(Element[] tree, Element parent) { var children = new List(); int level = -1; int i; for (i = 0; i < tree.Length; i++) { if (tree[i] == parent) { level = parent.level + 1; i++; break; } } if (level == -1) return children; for (; i < tree.Length; i++) { var e = tree[i]; if (e.level < level) break; if (e.level > level && !m_HasSearch) continue; children.Add(e); } return children; } } }