using System; namespace UnityEngine.MaterialGraph { [Serializable] public enum SlotValueType { Sampler2D, SamplerState, Matrix4, Matrix3, Matrix2, Texture2D, Dynamic, Vector4, Vector3, Vector2, Vector1 } public enum ConcreteSlotValueType { Sampler2D = 10, SamplerState = 9, Matrix4 = 8, Matrix3 = 7, Matrix2 = 6, Texture2D = 5, Vector4 = 4, Vector3 = 3, Vector2 = 2, Vector1 = 1, Error = 0 } }