using UnityEngine; using UnityEngine.UI; public class TankHealth : MonoBehaviour { public float m_StartingHealth = 100f; public Slider m_Slider; public Image m_FillImage; public Color m_FullHealthColor = Color.green; public Color m_ZeroHealthColor = Color.red; public GameObject m_ExplosionPrefab; /* private AudioSource m_ExplosionAudio; private ParticleSystem m_ExplosionParticles; private float m_CurrentHealth; private bool m_Dead; private void Awake() { m_ExplosionParticles = Instantiate(m_ExplosionPrefab).GetComponent(); m_ExplosionAudio = m_ExplosionParticles.GetComponent(); m_ExplosionParticles.gameObject.SetActive(false); } private void OnEnable() { m_CurrentHealth = m_StartingHealth; m_Dead = false; SetHealthUI(); } */ public void TakeDamage(float amount) { // Adjust the tank's current health, update the UI based on the new health and check whether or not the tank is dead. } private void SetHealthUI() { // Adjust the value and colour of the slider. } private void OnDeath() { // Play the effects for the death of the tank and deactivate it. } }