#ifndef __TILEDLIGHTINGTEMPLATE_H__ #define __TILEDLIGHTINGTEMPLATE_H__ #include "TiledLightingUtils.hlsl" #include "LightingTemplate.hlsl" float3 ExecuteLightList(out uint numLightsProcessed, uint2 pixCoord, float3 vP, float3 vPw, float3 Vworld) { uint start = 0, numLights = 0; GetCountAndStart(start, numLights, pixCoord, vP.z, DIRECT_LIGHT); numLightsProcessed = numLights; // mainly for debugging/heat maps return ExecuteLightList(start, numLights, vP, vPw, Vworld); } #endif