using UnityEngine; namespace UnityEngine.Experimental.ScriptableRenderLoop { namespace Attributes { // 0 is reserved! [GenerateHLSL] public enum DebugViewVarying { Texcoord0 = 1, Texcoord1, Texcoord2, Texcoord3, VertexTangentWS, VertexBitangentWS, VertexNormalWS, VertexColor, VertexColorAlpha, }; // Number must be contiguous [GenerateHLSL] public enum DebugViewGbuffer { Depth = DebugViewVarying.VertexColor + 1, BakeDiffuseLighting, } } } // namespace UnityEngine.Experimental.ScriptableRenderLoop